Add validation to the MinTNSToScoreNotes value
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+4
-5
@@ -146,7 +146,7 @@ void TimingWindowSecondsInit( std::size_t /*TimingWindow*/ i, RString &sNameOut,
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}
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}
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TapNoteScore ValidateMinTNSToScoreNotes(TapNoteScore tns) {
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void ValidateMinTNSToScoreNotes(TapNoteScore& tns) {
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switch (tns) {
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case TNS_W1:
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case TNS_W2:
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@@ -156,9 +156,8 @@ TapNoteScore ValidateMinTNSToScoreNotes(TapNoteScore tns) {
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case TNS_None:
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break;
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default:
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return TNS_None;
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tns = TNS_None;
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}
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return tns;
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}
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static Preference<float> m_fTimingWindowScale ( "TimingWindowScale", 1.0f );
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@@ -168,7 +167,7 @@ static Preference<float> m_fTimingWindowJump ( "TimingWindowJump", 0.25 );
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static Preference<float> m_fMaxInputLatencySeconds ( "MaxInputLatencySeconds", 0.0 );
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static Preference<bool> g_bEnableAttackSoundPlayback ( "EnableAttackSounds", true );
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static Preference<bool> g_bEnableMineSoundPlayback ( "EnableMineHitSound", true );
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static Preference<TapNoteScore> g_MinTNSToScoreNotes ( "MinTNSToScoreNotes", TNS_W3 ); // Default to great and above.
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static Preference<TapNoteScore> g_MinTNSToScoreNotes ( "MinTNSToScoreNotes", TNS_None, ValidateMinTNSToScoreNotes ); // Default to great and above.
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/** @brief How much life is in a hold note when you start on it? */
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ThemeMetric<float> INITIAL_HOLD_LIFE ( "Player", "InitialHoldLife" );
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@@ -2488,7 +2487,7 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
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if( score != TNS_None)
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{
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TapNoteScore minTnsToScore = ValidateMinTNSToScoreNotes(g_MinTNSToScoreNotes);
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TapNoteScore minTnsToScore = g_MinTNSToScoreNotes;
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bool badTns = false;
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if (minTnsToScore != TNS_None) {
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switch (score) {
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