updates stage counter on music change so long versions that would be a final stage say 'final'
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@@ -1021,6 +1021,9 @@ void ScreenSelectMusic::AfterMusicChange()
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m_sprBalloon.StopTweening();
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OFF_COMMAND( m_sprBalloon );
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}
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// update stage counter display (long versions/marathons)
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m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
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}
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break;
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case TYPE_ROULETTE:
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