Use new old loader dialog stuff.

Set the icon from an XPM.
This commit is contained in:
Glenn Maynard
2002-11-17 09:13:35 +00:00
parent 32ca9a22c2
commit fc0cd03818
3 changed files with 61 additions and 67 deletions
+37 -48
View File
@@ -30,6 +30,9 @@
#include "RageNetwork.h"
#include "RageMath.h"
#include "arch/arch.h"
#include "arch/LoadingWindow.h"
#include "SDL.h"
#include "SDL_syswm.h" // for SDL_SysWMinfo
@@ -85,9 +88,8 @@ const int SM_PORT = 26573; // Quake port + "Ko" + "na" + "mitsu"
Common stuff
------------------------------------------------*/
int flags = 0; /* SDL video flags */
int bpp = 0; /* Preferred screen bpp */
int window_w = SCREEN_WIDTH, window_h = SCREEN_HEIGHT; /* window width and height */
SDL_Surface *loading_screen = NULL;
LoadingWindow *loading_window = NULL;
CString g_sErrorString = "";
void ChangeToDirOfExecutable()
@@ -109,54 +111,14 @@ void ChangeToDirOfExecutable()
}
}
void PaintLoadingWindow()
{
SDL_UpdateRect(loading_screen, 0,0,0,0);
}
void CreateLoadingWindow()
{
ASSERT( loading_screen == NULL );
/* Initialize the SDL library */
if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 )
throw RageException( "Couldn't initialize SDL: %s\n", SDL_GetError() );
SDL_Surface *image;
/* Load the BMP file into a surface */
image = SDL_LoadBMP("loading.bmp");
if( image == NULL )
throw RageException("Couldn't load loading.bmp: %s\n",SDL_GetError());
/* Initialize the display in a 640x480 16-bit mode */
loading_screen = SDL_SetVideoMode(image->w, image->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME);
if( loading_screen == NULL )
throw RageException( "Couldn't initialize loading window: %s\n", SDL_GetError() );
ASSERT( loading_window == NULL );
loading_window = MakeLoadingWindow();
SDL_WM_SetCaption("StepMania", "StepMania");
/* Blit onto the screen surface */
SDL_Rect dest;
dest.x = 0;
dest.y = 0;
dest.w = (Uint16)image->w;
dest.h = (Uint16)image->h;
SDL_BlitSurface(image, NULL, loading_screen, NULL);
SDL_WM_SetCaption( "StepMania", NULL);
PaintLoadingWindow();
/* Free the allocated BMP surface */
SDL_FreeSurface(image);
}
void DestroyLoadingWindow()
{
SDL_QuitSubSystem( SDL_INIT_VIDEO );
loading_screen = NULL;
loading_window->Paint();
}
@@ -269,6 +231,28 @@ void ApplyGraphicOptions()
void GameLoop();
#include "SDL_utils.h"
#include "SDL_image.h"
#include "SDL_rotozoom.h"
#include "StepMania.xpm" /* icon */
void SetIcon()
{
SDL_Surface *srf = IMG_ReadXPMFromArray(icon);
SDL_SetColorKey( srf, SDL_SRCCOLORKEY, SDL_MapRGB(srf->format, 0xFF, 0, 0xFF));
/* Windows icons are 32x32 and SDL can't resize them for us, which
* causes mask corruption. (Actually, the above icon *is* 32x32;
* this is here just in case it changes.) */
ConvertSDLSurface(srf, srf->w, srf->h,
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
SDL_Surface *dst = zoomSurface(srf, 32, 32);
SDL_SetAlpha( dst, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
SDL_WM_SetIcon(dst, NULL /* derive from alpha */);
SDL_FreeSurface(srf);
SDL_FreeSurface(dst);
}
//-----------------------------------------------------------------------------
// Name: WinMain()
@@ -316,9 +300,14 @@ int main(int argc, char* argv[])
try{
#endif
/* Initialize the SDL library. */
if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 )
throw RageException( "Couldn't initialize SDL: %s\n", SDL_GetError() );
SetIcon();
CreateLoadingWindow();
PaintLoadingWindow();
loading_window->Paint();
//
// Create game objects
@@ -343,9 +332,9 @@ int main(int argc, char* argv[])
INPUTQUEUE = new InputQueue;
SONGINDEX = new SongCacheIndex;
/* depends on SONGINDEX: */
SONGMAN = new SongManager( PaintLoadingWindow ); // this takes a long time to load
SONGMAN = new SongManager( loading_window ); // this takes a long time to load
DestroyLoadingWindow(); // destroy this before init'ing Display
delete loading_window; // destroy this before init'ing Display
PREFSMAN->ReadGlobalPrefsFromDisk( true );