Use new old loader dialog stuff.

Set the icon from an XPM.
This commit is contained in:
Glenn Maynard
2002-11-17 09:13:35 +00:00
parent 32ca9a22c2
commit fc0cd03818
3 changed files with 61 additions and 67 deletions
+17 -14
View File
@@ -19,6 +19,7 @@
#include "PrefsManager.h"
#include "RageException.h"
#include "RageTimer.h"
#include "arch/LoadingWindow.h"
#include "AnnouncerManager.h"
#include "ThemeManager.h"
@@ -37,13 +38,13 @@ RageColor g_GroupColors[30];
RageColor g_ExtraColor;
SongManager::SongManager( void(*callback)() )
SongManager::SongManager( LoadingWindow *ld )
{
for( int i=0; i<NUM_GROUP_COLORS; i++ )
g_GroupColors[i] = GROUP_COLOR( i );
g_ExtraColor = EXTRA_COLOR;
InitSongArrayFromDisk( callback );
InitSongArrayFromDisk( ld );
ReadStatisticsFromDisk();
InitCoursesFromDisk();
@@ -56,15 +57,15 @@ SongManager::~SongManager()
}
void SongManager::InitSongArrayFromDisk( void(*callback)() )
void SongManager::InitSongArrayFromDisk( LoadingWindow *ld )
{
LoadStepManiaSongDir( "Songs", callback );
LoadStepManiaSongDir( "Songs", ld );
for( unsigned i=0; i<PREFSMAN->m_asAdditionalSongFolders.size(); i++ )
LoadStepManiaSongDir( PREFSMAN->m_asAdditionalSongFolders[i], callback );
LoadStepManiaSongDir( PREFSMAN->m_asAdditionalSongFolders[i], ld );
if( PREFSMAN->m_DWIPath != "" )
LoadStepManiaSongDir( PREFSMAN->m_DWIPath + "\\Songs", callback );
LoadStepManiaSongDir( PREFSMAN->m_DWIPath + "\\Songs", ld );
LOG->Trace( "Found %d Songs.", m_pSongs.size() );
}
@@ -114,7 +115,7 @@ void SongManager::AddGroup( CString sDir, CString sGroupDirName )
m_GroupBannerPaths.push_back(sBannerPath);
}
void SongManager::LoadStepManiaSongDir( CString sDir, void(*callback)() )
void SongManager::LoadStepManiaSongDir( CString sDir, LoadingWindow *ld )
{
// trim off the trailing slash if any
TrimRight( sDir, "/\\" );
@@ -149,9 +150,10 @@ void SongManager::LoadStepManiaSongDir( CString sDir, void(*callback)() )
continue; // ignore it
// this is a song directory. Load a new song!
GAMESTATE->m_sLoadingMessage = ssprintf("Loading songs...\n%s\n%s", sGroupDirName.GetString(), sSongDirName.GetString());
if( callback )
callback();
if( ld ) {
ld->SetText( ssprintf("Loading songs...\n%s\n%s", sGroupDirName.GetString(), sSongDirName.GetString()));
ld->Paint();
}
Song* pNewSong = new Song;
if( !pNewSong->LoadFromSongDir( ssprintf("%s\\%s\\%s", sDir.GetString(), sGroupDirName.GetString(), sSongDirName.GetString()) ) ) {
/* The song failed to load. */
@@ -169,10 +171,11 @@ void SongManager::LoadStepManiaSongDir( CString sDir, void(*callback)() )
/* Add this group to the group array. */
AddGroup(sDir, sGroupDirName);
}
GAMESTATE->m_sLoadingMessage = "Done loading songs.";
if( callback )
callback();
if( ld ) {
ld->Paint();
ld->SetText("Done loading songs.");
}
}
/*