cleanup
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@@ -192,7 +192,7 @@ inline unsigned char FTOC(float a)
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class RageVColor
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class RageVColor
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{
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{
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public:
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public:
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unsigned char b,g,r,a; // specific ordering required by Direct3D
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uint8_t b,g,r,a; // specific ordering required by Direct3D
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RageVColor(): b(0), g(0), r(0), a(0) { }
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RageVColor(): b(0), g(0), r(0), a(0) { }
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RageVColor(const RageColor &rc) { *this = rc; }
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RageVColor(const RageColor &rc) { *this = rc; }
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