simplify - do this stuff in Lua
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@@ -72,14 +72,6 @@ private:
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PaneTypes m_CurPane;
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PlayerNumber m_PlayerNumber;
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struct Level
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{
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apActorCommands m_Command;
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float m_fIfLessThan;
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};
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typedef vector<Level> ArrayLevels;
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ArrayLevels m_Levels[NUM_PANE_CONTENTS];
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ThemeMetric<CString> EMPTY_MACHINE_HIGH_SCORE_NAME;
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};
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