From fbbe9d9b0ccfd1dd703627fa28347fff910d20e0 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 18 May 2003 22:58:46 +0000 Subject: [PATCH] Add a FAQ. Move
within anchors; makes links cleaner. --- stepmania/README-FIRST.html | 84 ++++++++++++++----------------------- 1 file changed, 32 insertions(+), 52 deletions(-) diff --git a/stepmania/README-FIRST.html b/stepmania/README-FIRST.html index dc91ff3e16..c3d1695975 100644 --- a/stepmania/README-FIRST.html +++ b/stepmania/README-FIRST.html @@ -45,9 +45,8 @@ See the file NEWS for version history.
See the file COPYING.txt for license information.

-
-About StepMania (top)
+
About StepMania
(top)

StepMania is capable of playing many game types. Currently, it supports games @@ -62,9 +61,8 @@ real fun comes when using specially designed controllers, like a dance pad or hand sensors.

-
-Minimum Requirements (top)
+
Minimum Requirements
(top)

* Windows 98, Windows ME, Windows 2000, or Windows XP
@@ -78,9 +76,8 @@ minimum (400 MHz recommended)


-
-DirectX (top)
+
DirectX
(top)

DirectX 8.0 is required before installing StepMania. If DirectX 8.0 is not @@ -88,9 +85,8 @@ installed on your computer, the StepMania installer will display a warning and abort the installation.

-
-Installation (top)
+
Installation
(top)

To install StepMania, download the file stepmania300.exe to a known location on @@ -99,9 +95,8 @@ installer may prompt you to remove an older version of the program if one is present. The default installation directory is 'C:\Program Files\StepMania'.

-
-Controls (top)
+
Controls
(top)

Use the "Config Key/Joy" option from the Title Menu to configure your keyboard, @@ -159,9 +154,8 @@ In the music select screen:
* F9 = Toggle title translations

-
-How StepMania Loads Songs (top)
+
How StepMania Loads Songs
(top)

All files for a specific song (data file, music file, banner, background) must @@ -198,9 +192,8 @@ If there is exactly one movie in the song folder, StepMania will insert a background change to that movie at beat 0.

-
-Connecting Dance Pads (top)
+
Connecting Dance Pads
(top)

There are several devices that allow you to connect PlayStation dance pads to @@ -239,9 +232,8 @@ is NTPad XP 1.x or PSXPAD.  For the latest versions of these drivers, visit StepMania now natively supports USB Pump It Up pads.

-
-Compatibility Issues (top)
+
Compatibility Issues
(top)

Some video card/driver combinations have visual errors when running StepMania. @@ -252,6 +244,11 @@ issues that are thought to be video card driver bugs:
* Voodoo 3
Blah

+* nVidia Geforce cards
+Symptom: Extremely low framerates.
+Fix: Ensure "Enable conformant OpenGL texture clamp behavior" is NOT CHECKED +in advanced display settings.
+
* S3 Savage family cards (e.g. Diamond Stealth)
Symptom: The right edge of some graphics appears "cut off".
Explanation: Drivers do not properly handle textures >= 512x512, resulting in @@ -269,9 +266,8 @@ Explanation: These problems are most often caused by buggy video card drivers bugs. Please upgrade to the latest drivers, which will hopefully fix the errors.

-
-FAQ / Troubleshooting (top)
+
FAQ / Troubleshooting
(top)

* The error "Cannot find Dinput8.dll" appears when launching the game.
@@ -301,9 +297,8 @@ The reasons I won't tell is because: a) I don't know yet, and b) I don't want to make anyone angry if it takes longer than expected (it usually does).

-
-StepMania Packages - .smzip (top)
+
StepMania Packages - .smzip
(top)

The StepMania package format was created to make the distribution of songs and @@ -327,9 +322,8 @@ will take all of the selected items and make one package that contains them all. the list.

-
-Questions, Bugs, Suggestions, +
Questions, Bugs, Suggestions, and Help
(top)


@@ -359,9 +353,8 @@ the StepMania developers listChris.

-
-The StepMania editor (top)
+
The StepMania editor
(top)

The StepMania editor allows you to edit, record, synchronize, and play back note @@ -383,9 +376,8 @@ the editor:
* R - Record over current selection (if no selection, record whole song)

-
-The .SM file format (top)
+
The .SM file format
(top)

The .SM song file format was created to be one file format that supports all @@ -539,9 +531,8 @@ Example:
;

-
-Backgrounds (top)
+
Backgrounds
(top)

StepMania supports three different modes of backgrounds. The default background @@ -569,9 +560,8 @@ Sample animations, visualizations, and random movies can be found at www.stepmania.com.

-
-BGAnimations Format (top)
+
BGAnimations Format
(top)

The BGAnimations folder in the StepMania program directory may contain several @@ -660,9 +650,8 @@ TilePulse,
- Tiles zoom in and out.

-
-The .CRS File Format (top)
+
The .CRS File Format
(top)

CRS files define the courses used in the Nonstop, Oni, and Endless modes.  All CRS @@ -733,9 +722,8 @@ dark
1.2xmusic, 1.3xmusic, 1.4xmusic, 1.5xmusic

-
-Extra Stages (top)
+
Extra Stages
(top)

You can manually specify extra stages for each song group by creating .CRS files @@ -749,9 +737,8 @@ Don't forget: extra stage CRS files belong in the song group folder (e.g. "Songs/DDRMAX/"), not in "Courses".

-
-Creating an Announcer (top)
+
Creating an Announcer
(top)

Announcers folders must reside in the "Announcers" folder inside the StepMania @@ -770,9 +757,8 @@ For a complete list of announcer trigger names, see the example announcer packs that are available at www.stepmania.com.

-
-Creating a Note Skin (top)
+
Creating a Note Skin
(top)

Note skins allow you to customize the way notes appear. Note skins must reside @@ -809,9 +795,8 @@ For more information on about textures with multiple frames, see the section "How StepMania Loads Textures" in this document.

-
-Creating a Theme (top)
+
Creating a Theme
(top)

All themes must reside in the Themes folder below the StepMania program @@ -925,8 +910,7 @@ Graphics folder "Themes\MySuperTheme\Graphics".
- Start StepMania, go to Appearance Options, and change your theme to "MySuperTheme".

-
-

Actor Commands (top)

+
Actor Commands
(top)

@@ -953,7 +937,7 @@ Typically, the metrics file will have two commands per Actor - the "OnComma (which is where you command an Actor to tween onto the screen), and the "OffCommand" (for tweening the Actor off the screen).

-Below is a list of actor commands and their equivalent C++ equivalents. I'll +Below is a list of actor commands and their C++ equivalents. I'll have an explanation of animations and more examples in the full documentation.


@@ -1001,8 +985,7 @@ additiveblend EnableAdditiveBlend( iParam(0)!=0 );


 

-
-

ScreenSelect (top)

+
ScreenSelect
(top)

@@ -1044,9 +1027,8 @@ Choices=versus-arcade-medium,couple-arcade-medium,double-arcade-medium,single-ar

 

-
-How StepMania Loads Textures (top)
+
How StepMania Loads Textures
(top)

* What are textures?
@@ -1123,9 +1105,8 @@ texture size, the image will scaled down internally resulting in output that looks blurry.

-
-Building StepMania from CVS source +
Building StepMania from CVS source
(top)


@@ -1252,9 +1233,8 @@ and put "ssh.bat" into the editbox.
* All done!  Congrats.

-
-Thanks (top)
+
Thanks
(top)

redcrusher for help on ez2 graphics
@@ -1269,4 +1249,4 @@ Kyle "KeeL" Ward for his awesome menu music (www.ampcast.com/keel)
- \ No newline at end of file +