refresh icons per-row, per-player

This commit is contained in:
Chris Danford
2005-03-13 02:25:33 +00:00
parent 0ab7c031bc
commit fbaaf61313
4 changed files with 44 additions and 44 deletions
+27 -33
View File
@@ -185,42 +185,36 @@ void ScreenOptionsMaster::GoToPrevScreen()
}
}
void ScreenOptionsMaster::RefreshIcons()
void ScreenOptionsMaster::RefreshIcons( int r, PlayerNumber pn )
{
FOREACH_HumanPlayer( p )
if( m_Rows[r]->GetRowType() == OptionRow::ROW_EXIT )
return; // skip
OptionRow &row = *m_Rows[r];
const OptionRowDefinition &def = row.GetRowDef();
// find first selection and whether multiple are selected
int iFirstSelection = row.GetOneSelection( pn, true );
// set icon name
CString sIcon;
if( iFirstSelection == -1 )
{
for( unsigned i=0; i<m_Rows.size(); ++i ) // foreach options line
{
if( m_Rows[i]->GetRowType() == OptionRow::ROW_EXIT )
continue; // skip
OptionRow &row = *m_Rows[i];
const OptionRowDefinition &def = row.GetRowDef();
// find first selection and whether multiple are selected
int iFirstSelection = row.GetOneSelection( p, true );
// set icon name
CString sIcon;
if( iFirstSelection == -1 )
{
sIcon = "Multi";
}
else if( iFirstSelection != -1 )
{
const OptionRowHandler *pHand = OptionRowHandlers[i];
sIcon = pHand->GetIconText( def, iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0) );
}
/* XXX: hack to not display text in the song options menu */
if( def.bOneChoiceForAllPlayers )
sIcon = "";
LoadOptionIcon( p, i, sIcon );
}
sIcon = "Multi";
}
else if( iFirstSelection != -1 )
{
const OptionRowHandler *pHand = OptionRowHandlers[r];
sIcon = pHand->GetIconText( def, iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0) );
}
/* XXX: hack to not display text in the song options menu */
if( def.bOneChoiceForAllPlayers )
sIcon = "";
LoadOptionIcon( pn, r, sIcon );
}
void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )