remove CharacterHead (incomplete, unused)
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@@ -142,19 +142,6 @@ CString Character::GetIconPath() const
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return as[0];
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}
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CString Character::GetHeadPath() const
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{
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CStringArray as;
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GetDirListing( m_sCharDir+"head*.png", as, false, true );
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GetDirListing( m_sCharDir+"head*.jpg", as, false, true );
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GetDirListing( m_sCharDir+"head*.gif", as, false, true );
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GetDirListing( m_sCharDir+"head*.bmp", as, false, true );
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if( as.empty() )
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return "";
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else
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return as[0];
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}
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bool Character::Has2DElems()
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{
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if( DoesFileExist(m_sCharDir + "2DFail/BGAnimation.ini") ) // check 2D Idle BGAnim exists
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