From fb7bc1edcb28ad1ae9a58bebc049ac47f301545e Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Sat, 11 Feb 2012 02:07:57 -0500 Subject: [PATCH] [editorKeysounds] Don't show AKs in gameplay. We still need a better editor noteskin for the auto keysounds though. --- src/NoteDisplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/NoteDisplay.cpp b/src/NoteDisplay.cpp index b7ac1940f4..7e1ff5516c 100644 --- a/src/NoteDisplay.cpp +++ b/src/NoteDisplay.cpp @@ -684,6 +684,7 @@ void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeing void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fYOffset, float fBeat, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, float fColorScale, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar ) { + if (tn.type == TapNote::autoKeysound && !GAMESTATE->m_bInStepEditor) return; if( fYOffset < fDrawDistanceAfterTargetsPixels || fYOffset > fDrawDistanceBeforeTargetsPixels ) return; const float fY = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels );