fix choosing a disabled selection (editor with no songs) results in options not

responding
This commit is contained in:
Glenn Maynard
2004-02-23 08:51:03 +00:00
parent 699dcc36a1
commit fb70433e0e
+3 -3
View File
@@ -245,9 +245,6 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
m_Menu.Back( SM_GoToAttractLoop );
break;
case MENU_BUTTON_START:
if( !Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
return;
/* return if the choice is invalid */
const ModeChoice &mc = m_aModeChoices[m_Choice];
CString why;
@@ -259,6 +256,9 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
return;
}
if( !Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
return;
if( !m_Menu.m_Out.IsTransitioning() )
m_Menu.StartTransitioning( SM_GoToNextScreen );
}