Revert "DONE! All lua is future-proofed."
This reverts commit afd0dac0c1.
This commit is contained in:
@@ -1,76 +1,31 @@
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local longFail = ThemePrefs.Get("LongFail");
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local t = Def.ActorFrame{};
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if longFail then
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t[#t+1] = Def.Quad{
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InitCommand=function(self)
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self:FullScreen();
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self:diffuse(color("1,0,0,0"));
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self:blend(Blend.Multiply);
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end;
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OnCommand=function(self)
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self:decelerate(1.25);
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self:diffuse(color("0.75,0,0,0.75"));
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self:linear(7);
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self:diffuse(color("0,0,0,1"));
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self:sleep(1.25);
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self:linear(1);
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self:diffuse(color("1,0,0,1"));
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self:decelerate(2);
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self:diffuse(color("0,0,0,1"));
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end;
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};
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t[#t+1] = Def.Quad{
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InitCommand=function(self)
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self:FullScreen();
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self:diffuse(color("1,1,1,1"));
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self:diffusealpha(0);
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end;
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OnCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:decelerate(1.25);
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self:diffuse(color("1,0,0,0"));
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end;
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};
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t[#t+1] = LoadActor(THEME:GetPathS( "ScreenGameplayAlternate", "failed" ) ) .. {
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StartTransitioningCommand=function(self)
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self:play();
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end;
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};
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else
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t[#t+1] = Def.Quad{
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InitCommand=function(self)
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self:FullScreen();
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self:diffuse(color("1,0,0,0"));
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self:blend(Blend.Multiply);
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end;
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OnCommand=function(self)
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self:smooth(1);
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self:diffuse(color("0.75,0,0,0.75"));
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self:decelerate(2);
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self:diffuse(color("0,0,0,1"));
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end;
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};
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t[#t+1] = Def.Quad{
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InitCommand=function(self)
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self:FullScreen();
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self:diffuse(color("1,1,1,1"));
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self:diffusealpha(0);
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end;
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OnCommand=function(self)
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self:finishtweening();
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self:diffusealpha(1);
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self:decelerate(1.25);
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self:diffuse(color("1,0,0,0"));
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end;
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};
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t[#t+1] = LoadActor(THEME:GetPathS( Var "LoadingScreen", "failed" ) ) .. {
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StartTransitioningCommand=function(self)
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self:play();
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end;
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};
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end;
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local longFail = ThemePrefs.Get("LongFail");
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local t = Def.ActorFrame{};
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if longFail then
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,0,0,0");blend,Blend.Multiply);
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OnCommand=cmd(decelerate,1.25;diffuse,color("0.75,0,0,0.75");linear,7;diffuse,color("0,0,0,1");sleep,1.25;linear,1;diffuse,color("1,0,0,1");decelerate,2;diffuse,color("0,0,0,1"));
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};
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,1,1,1");diffusealpha,0);
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OnCommand=cmd(finishtweening;diffusealpha,1;decelerate,1.25;diffuse,color("1,0,0,0"));
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};
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t[#t+1] = LoadActor(THEME:GetPathS( "ScreenGameplayAlternate", "failed" ) ) .. {
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StartTransitioningCommand=cmd(play);
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};
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else
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,0,0,0");blend,Blend.Multiply);
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OnCommand=cmd(smooth,1;diffuse,color("0.75,0,0,0.75");decelerate,2;diffuse,color("0,0,0,1"));
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};
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t[#t+1] = Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("1,1,1,1");diffusealpha,0);
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OnCommand=cmd(finishtweening;diffusealpha,1;decelerate,1.25;diffuse,color("1,0,0,0"));
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};
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t[#t+1] = LoadActor(THEME:GetPathS( Var "LoadingScreen", "failed" ) ) .. {
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StartTransitioningCommand=cmd(play);
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};
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end;
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return t;
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