rename: IsUsingProfile -> IsPersistentProfile

Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
This commit is contained in:
Chris Danford
2005-05-09 08:44:01 +00:00
parent e822ee71ce
commit fb1d69add3
16 changed files with 53 additions and 58 deletions
+1 -1
View File
@@ -172,7 +172,7 @@ void PaneDisplay::SetContent( PaneContents c )
const Steps *pSteps = GAMESTATE->m_pCurSteps[m_PlayerNumber];
const Course *pCourse = GAMESTATE->m_pCurCourse;
const Trail *pTrail = GAMESTATE->m_pCurTrail[m_PlayerNumber];
const Profile *pProfile = PROFILEMAN->IsUsingProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
bool bIsEdit = pSteps && pSteps->GetDifficulty() == DIFFICULTY_EDIT;
if( (g_Contents[c].req&NEED_NOTES) && !pSteps )