rename: IsUsingProfile -> IsPersistentProfile
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
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@@ -254,7 +254,7 @@ void MusicWheelItem::RefreshGrades()
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else
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dc = GAMESTATE->m_PreferredDifficulty[p];
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Grade grade;
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if( PROFILEMAN->IsUsingProfile(p) )
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if( PROFILEMAN->IsPersistentProfile(p) )
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grade = PROFILEMAN->GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyle(), (ProfileSlot)p, dc ).grade;
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else
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grade = PROFILEMAN->GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyle(), PROFILE_SLOT_MACHINE, dc ).grade;
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