rename: IsUsingProfile -> IsPersistentProfile

Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
This commit is contained in:
Chris Danford
2005-05-09 08:44:01 +00:00
parent e822ee71ce
commit fb1d69add3
16 changed files with 53 additions and 58 deletions
+5 -7
View File
@@ -311,7 +311,7 @@ void GameState::PlayersFinalized()
MEMCARDMAN->UnmountCard( pn );
if( !PROFILEMAN->IsUsingProfile(pn) )
if( !PROFILEMAN->IsPersistentProfile(pn) )
continue; // skip
Profile* pProfile = PROFILEMAN->GetProfile(pn);
@@ -380,7 +380,7 @@ void GameState::EndGame()
FOREACH_HumanPlayer( pn )
{
if( !PROFILEMAN->IsUsingProfile(pn) )
if( !PROFILEMAN->IsPersistentProfile(pn) )
continue;
bool bWasMemoryCard = PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn);
@@ -502,7 +502,7 @@ void GameState::FinishStage()
void GameState::SaveCurrentSettingsToProfile( PlayerNumber pn )
{
if( !PROFILEMAN->IsUsingProfile(pn) )
if( !PROFILEMAN->IsPersistentProfile(pn) )
return;
if( m_bDemonstrationOrJukebox )
return;
@@ -1563,7 +1563,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
}
// Find Personal Records
if( PROFILEMAN->IsUsingProfile( pn ) )
if( PROFILEMAN->IsPersistentProfile( pn ) )
{
HighScoreList &hsl = pProf->GetCourseHighScoreList( pCourse, pTrail );
for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
@@ -1865,8 +1865,6 @@ bool GameState::IsPlayerDead( PlayerNumber pn ) const
float GameState::GetGoalPercentComplete( PlayerNumber pn )
{
if( !PROFILEMAN->IsUsingProfile(pn) )
return 0;
const Profile *pProfile = PROFILEMAN->GetProfile(pn);
const StageStats &ssAccum = STATSMAN->GetAccumStageStats();
const StageStats &ssCurrent = STATSMAN->m_CurStageStats;
@@ -2083,7 +2081,7 @@ LUA_REGISTER_CLASS( GameState )
#include "LuaFunctions.h"
LuaFunction_PlayerNumber( IsPlayerEnabled, GAMESTATE->IsPlayerEnabled(pn) )
LuaFunction_PlayerNumber( IsHumanPlayer, GAMESTATE->IsHumanPlayer(pn) )
LuaFunction_PlayerNumber( IsPlayerUsingProfile, PROFILEMAN->IsUsingProfile(pn) )
LuaFunction_PlayerNumber( IsPlayerUsingProfile, PROFILEMAN->IsPersistentProfile(pn) )
LuaFunction_PlayerNumber( IsWinner, GAMESTATE->GetStageResult(pn)==RESULT_WIN )
LuaFunction_NoArgs( IsCourseMode, GAMESTATE->IsCourseMode() )
LuaFunction_NoArgs( IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox )