rename: IsUsingProfile -> IsPersistentProfile

Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
This commit is contained in:
Chris Danford
2005-05-09 08:44:01 +00:00
parent e822ee71ce
commit fb1d69add3
16 changed files with 53 additions and 58 deletions
+6 -9
View File
@@ -130,11 +130,11 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
return false;
if( m_SortOrder != SORT_INVALID && GAMESTATE->m_PreferredSortOrder != m_SortOrder )
return false;
if( m_iWeightPounds != -1 && PROFILEMAN->IsUsingProfile(pn) && PROFILEMAN->GetProfile(pn)->m_iWeightPounds != m_iWeightPounds )
if( m_iWeightPounds != -1 && PROFILEMAN->GetProfile(pn)->m_iWeightPounds != m_iWeightPounds )
return false;
if( m_iGoalCalories != -1 && PROFILEMAN->IsUsingProfile(pn) && PROFILEMAN->GetProfile(pn)->m_iGoalCalories != m_iGoalCalories )
if( m_iGoalCalories != -1 && PROFILEMAN->GetProfile(pn)->m_iGoalCalories != m_iGoalCalories )
return false;
if( m_GoalType != GOAL_INVALID && PROFILEMAN->IsUsingProfile(pn) && PROFILEMAN->GetProfile(pn)->m_GoalType != m_GoalType )
if( m_GoalType != GOAL_INVALID && PROFILEMAN->GetProfile(pn)->m_GoalType != m_GoalType )
return false;
return true;
@@ -768,16 +768,13 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
SOUND->PlayOnce( THEME->GetPathToS( m_sSoundPath ) );
if( m_iWeightPounds != -1 )
FOREACH_CONST( PlayerNumber, vpns, pn )
if( PROFILEMAN->IsUsingProfile(*pn) )
PROFILEMAN->GetProfile(*pn)->m_iWeightPounds = m_iWeightPounds;
PROFILEMAN->GetProfile(*pn)->m_iWeightPounds = m_iWeightPounds;
if( m_iGoalCalories != -1 )
FOREACH_CONST( PlayerNumber, vpns, pn )
if( PROFILEMAN->IsUsingProfile(*pn) )
PROFILEMAN->GetProfile(*pn)->m_iGoalCalories = m_iGoalCalories;
PROFILEMAN->GetProfile(*pn)->m_iGoalCalories = m_iGoalCalories;
if( m_GoalType != GOAL_INVALID )
FOREACH_CONST( PlayerNumber, vpns, pn )
if( PROFILEMAN->IsUsingProfile(*pn) )
PROFILEMAN->GetProfile(*pn)->m_GoalType = m_GoalType;
PROFILEMAN->GetProfile(*pn)->m_GoalType = m_GoalType;
/* If we're going to stop music, do so before preparing new screens, so we don't
* stop music between preparing screens and loading screens. */