initialize m_bIsEditorStepTiming with true, to be sure.

This commit is contained in:
Thai Pangsakulyanont
2011-05-14 21:35:43 +07:00
parent a70f087b0c
commit fb0fb41ac2
+1 -1
View File
@@ -128,7 +128,7 @@ GameState::GameState() :
m_stEditSource( Message_EditSourceStepsTypeChanged ),
m_iEditCourseEntryIndex( Message_EditCourseEntryIndexChanged ),
m_sEditLocalProfileID( Message_EditLocalProfileIDChanged ),
m_bIsEditorStepTiming( false )
m_bIsEditorStepTiming( true )
{
g_pImpl = new GameStateImpl;