Bring over various texture related functions from the other renderer and a (if 0'd) GL3 compatible version of the extension pretty printing.
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@@ -61,6 +61,9 @@ public:
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void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
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void SetCelShaded( int stage );
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void SetLineWidth(float fWidth);
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void SetPolygonMode(PolygonMode pm);
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RageCompiledGeometry* CreateCompiledGeometry();
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void DeleteCompiledGeometry( RageCompiledGeometry* p );
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@@ -78,6 +81,7 @@ protected:
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RageSurface* CreateScreenshot();
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RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf );
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bool SupportsSurfaceFormat( PixelFormat pixfmt );
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bool SupportsRenderToTexture() const { return true; }
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};
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#endif
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