more transparent m_DWIPath
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+9
-37
@@ -594,6 +594,12 @@ static bool ImageIsLoadable( const CString &sPath )
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/* Songs in BlacklistImages will never be autodetected as song images. */
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void Song::TidyUpData()
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{
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m_sSongDir.Replace( '\\', '/' );
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m_sBannerFile.Replace( '\\', '/' );
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m_sLyricsFile.Replace( '\\', '/' );
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m_sBackgroundFile.Replace( '\\', '/' );
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m_sCDTitleFile.Replace( '\\', '/' );
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if( !HasMusic() )
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{
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CStringArray arrayPossibleMusic;
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@@ -1530,33 +1536,8 @@ int Song::GetNumTimesPlayed( MemoryCard card ) const
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return iTotalNumTimesPlayed;
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}
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/* Search semantics for all song files:
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*
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* If the path doesn't have any directory separators, it's a filename in the
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* song directory.
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*
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* If it does, it's relative to the top directory of the tree it was loaded
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* from, eg ".\music\stuff\song.ogg". Most of the time, that's the SM tree,
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* and that's the PWD, so just return it directly. If the file was originally
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* loaded from the DWIPath, it's relative to that, so prepend it.
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*
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* Some DWI's do have relative paths that don't start with ".\".
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*/
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/* We only follow this for song files and cdtitles; it's for compatibility
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* with DWI. We prefer paths relative to the song directory; only support
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* that for all other paths. */
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/* Note: Prepending the dwipath is ugly. The first impression might be to
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* add a Song::TopFilePath, but don't do that--we have too much stuff in there
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* already. We don't really need it; this is the only place it'd be used. What
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* we *should* be doing is prepending this path when we first load the song.
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* However, dwipaths are usually like "c:\games\dwi", and we can't store colons
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* in SM's; they'll get interpreted as delimiters. So:
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* XXX: Add some kind of escape character to SM's.
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*
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* -glenn */
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/* Note that supplying a path relative to the top-level directory is only for compatibility
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* with DWI. We prefer paths relative to the song directory. */
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CString Song::GetMusicPath() const
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{
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/* If there's no path in the music file, the file is in the same directory
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@@ -1564,11 +1545,6 @@ CString Song::GetMusicPath() const
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if( m_sMusicFile.Find(SLASH[0]) == -1)
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return m_sSongDir+m_sMusicFile;
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/* The file has a path. If it was loaded from the m_DWIPath, it's relative
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* to that. */
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if( PREFSMAN->m_DWIPath!="" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath )
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return PREFSMAN->m_DWIPath+SLASH+m_sMusicFile;
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/* Otherwise, it's relative to the top of the SM directory (the CWD), so
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* return it directly. */
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return m_sMusicFile;
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@@ -1590,12 +1566,8 @@ CString Song::GetLyricsPath() const
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CString Song::GetCDTitlePath() const
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{
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if( m_sCDTitleFile.Find('/') == -1)
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if( m_sCDTitleFile.Find(SLASH[0]) != -1 )
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return m_sSongDir+m_sCDTitleFile;
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if( PREFSMAN->m_DWIPath!="" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath )
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return PREFSMAN->m_DWIPath+SLASH+m_sCDTitleFile;
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return m_sCDTitleFile;
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}
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