Add ExitItem and ExitTitle exit rows. This implements "exit" with
regular rows. This allows us to move away from the tweaky, special exit row.
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@@ -2536,6 +2536,9 @@ ColorDisabled=0.1,0.1,0.1,1
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CapitalizeAllOptionNames=0
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CapitalizeAllOptionNames=0
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TweenSeconds=0.3
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TweenSeconds=0.3
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LineExitItem=list,ExitItem
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LineExitTitle=list,ExitTitle
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[ScreenMapControllers]
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[ScreenMapControllers]
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Class=ScreenMapControllers
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Class=ScreenMapControllers
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Fallback=ScreenOptionsServiceChild
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Fallback=ScreenOptionsServiceChild
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@@ -3907,10 +3910,27 @@ DancePadAngle=36
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HelperX=SCREEN_CENTER_X+0
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HelperX=SCREEN_CENTER_X+0
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HelperY=SCREEN_CENTER_Y+80
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HelperY=SCREEN_CENTER_Y+80
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[OptionTitles]
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ExitItem=
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ExitTitle=@ScreenString("Exit")
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[OptionNames]
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ExitItem=@ScreenString("Exit")
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ExitTitle=
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[ScreenOptionsMaster]
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[ScreenOptionsMaster]
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Fallback=ScreenOptions
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Fallback=ScreenOptions
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Class=ScreenOptionsMaster
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Class=ScreenOptionsMaster
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# ExitItem is an exit row with the "Exit" text as a menu item; ExitTitle
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# uses the menu title.
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ExitItem=1;together;SelectNone;showoneinrow
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ExitItemDefault=
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ExitItem,1=@'screen,' .. ScreenMetric("NextScreen") .. ';name,ExitItem'
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ExitTitle=1;together;SelectNone;showoneinrow
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ExitTitleDefault=
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ExitTitle,1=@'screen,' .. ScreenMetric("NextScreen") .. ';name,ExitTitle'
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# Player options
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# Player options
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Speed=12
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Speed=12
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SpeedDefault=mod,1x,no randomspeed
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SpeedDefault=mod,1x,no randomspeed
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