remove fadecolor
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@@ -677,7 +677,6 @@ void Actor::HandleCommand( const Command &command )
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else if( sName=="fadetop" ) SetFadeTop( fArg(1) );
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else if( sName=="fadetop" ) SetFadeTop( fArg(1) );
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else if( sName=="faderight" ) SetFadeRight( fArg(1) );
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else if( sName=="faderight" ) SetFadeRight( fArg(1) );
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else if( sName=="fadebottom" ) SetFadeBottom( fArg(1) );
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else if( sName=="fadebottom" ) SetFadeBottom( fArg(1) );
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else if( sName=="fadecolor" ) SetFadeDiffuseColor( cArg(1) );
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else if( sName=="diffuse" ) SetDiffuse( cArg(1) );
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else if( sName=="diffuse" ) SetDiffuse( cArg(1) );
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else if( sName=="diffuseleftedge" ) SetDiffuseLeftEdge( cArg(1) );
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else if( sName=="diffuseleftedge" ) SetDiffuseLeftEdge( cArg(1) );
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else if( sName=="diffuserightedge" ) SetDiffuseRightEdge( cArg(1) );
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else if( sName=="diffuserightedge" ) SetDiffuseRightEdge( cArg(1) );
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@@ -841,7 +840,6 @@ void Actor::TweenState::Init()
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scale = RageVector3( 1, 1, 1 );
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scale = RageVector3( 1, 1, 1 );
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crop = RectF( 0,0,0,0 );
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crop = RectF( 0,0,0,0 );
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fade = RectF( 0,0,0,0 );
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fade = RectF( 0,0,0,0 );
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fadecolor = RageColor( 1, 1, 1, 0 );
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for(int i=0; i<4; i++)
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for(int i=0; i<4; i++)
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diffuse[i] = RageColor( 1, 1, 1, 1 );
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diffuse[i] = RageColor( 1, 1, 1, 1 );
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glow = RageColor( 1, 1, 1, 0 );
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glow = RageColor( 1, 1, 1, 0 );
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@@ -864,7 +862,6 @@ void Actor::TweenState::MakeWeightedAverage( TweenState& average_out, const Twee
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average_out.fade.top = ts1.fade.top + (ts2.fade.top - ts1.fade.top )*fPercentBetween;
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average_out.fade.top = ts1.fade.top + (ts2.fade.top - ts1.fade.top )*fPercentBetween;
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average_out.fade.right = ts1.fade.right + (ts2.fade.right - ts1.fade.right )*fPercentBetween;
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average_out.fade.right = ts1.fade.right + (ts2.fade.right - ts1.fade.right )*fPercentBetween;
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average_out.fade.bottom = ts1.fade.bottom+ (ts2.fade.bottom - ts1.fade.bottom)*fPercentBetween;
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average_out.fade.bottom = ts1.fade.bottom+ (ts2.fade.bottom - ts1.fade.bottom)*fPercentBetween;
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average_out.fadecolor = ts1.fadecolor + (ts2.fadecolor - ts1.fadecolor )*fPercentBetween;
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for(int i=0; i<4; i++)
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for(int i=0; i<4; i++)
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average_out.diffuse[i] = ts1.diffuse[i]+ (ts2.diffuse[i] - ts1.diffuse[i])*fPercentBetween;
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average_out.diffuse[i] = ts1.diffuse[i]+ (ts2.diffuse[i] - ts1.diffuse[i])*fPercentBetween;
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@@ -45,7 +45,6 @@ public:
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RageVector3 scale;
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RageVector3 scale;
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RectF crop; // 0 = no cropping, 1 = fully cropped
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RectF crop; // 0 = no cropping, 1 = fully cropped
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RectF fade; // 0 = no fade
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RectF fade; // 0 = no fade
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RageColor fadecolor;
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RageColor diffuse[4];
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RageColor diffuse[4];
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RageColor glow;
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RageColor glow;
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GlowMode glowmode;
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GlowMode glowmode;
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@@ -158,7 +157,6 @@ public:
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void SetFadeTop( float percent ) { DestTweenState().fade.top = percent; }
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void SetFadeTop( float percent ) { DestTweenState().fade.top = percent; }
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void SetFadeRight( float percent ) { DestTweenState().fade.right = percent;}
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void SetFadeRight( float percent ) { DestTweenState().fade.right = percent;}
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void SetFadeBottom( float percent ){ DestTweenState().fade.bottom = percent;}
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void SetFadeBottom( float percent ){ DestTweenState().fade.bottom = percent;}
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void SetFadeDiffuseColor( const RageColor &c ) { DestTweenState().fadecolor = c; }
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void SetGlobalDiffuseColor( RageColor c );
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void SetGlobalDiffuseColor( RageColor c );
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void SetGlobalX( float x );
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void SetGlobalX( float x );
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