working on Rave

This commit is contained in:
Chris Danford
2003-06-30 18:08:27 +00:00
parent 740fd31f9e
commit fa91f2e636
44 changed files with 658 additions and 577 deletions
+2 -2
View File
@@ -269,7 +269,7 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "default"; // change noteskin back to default before loading player
m_Player.Load( PLAYER_1, &noteData, NULL, NULL, NULL, NULL );
m_Player.Load( PLAYER_1, &noteData, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );
@@ -1465,7 +1465,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
* where we're starting. */
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4;
m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL, NULL, NULL );
m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
m_rectRecordBack.StopTweening();