working on Rave
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: CombinedLifeMeterEnemy
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "CombinedLifeMeterEnemy.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "MusicWheel.h"
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#include "CombinedLifeMeterEnemy.h"
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#include "RageTimer.h"
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#include <math.h>
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "CombinedLifeMeterEnemy.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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const float SECONDS_TO_SHOW_FACE = 1.5f;
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CombinedLifeMeterEnemy::CombinedLifeMeterEnemy()
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{
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m_sprFace.Load( THEME->GetPathToG("CombinedLifeMeterEnemy face 2x3") );
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ASSERT( m_sprFace.GetNumStates() >= NUM_FACES );
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m_sprFace.StopAnimating();
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m_meterHealth.Load( THEME->GetPathToG("CombinedLifeMeterEnemy stream"), 464 );
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m_fLastSeenHealthPercent = -1;
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}
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void CombinedLifeMeterEnemy::Update( float fDelta )
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{
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if( m_fSecondsUntilReturnToNormalFace > 0 )
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{
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m_fSecondsUntilReturnToNormalFace -= fDelta;
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if( m_fSecondsUntilReturnToNormalFace < 0 )
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{
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m_fSecondsUntilReturnToNormalFace = 0;
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this->SetState( normal );
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}
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}
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if( GAMESTATE->m_fOpponentHealthPercent == 0 )
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this->SetState( defeated );
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m_sprFace.Update( fDelta );
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if( m_fLastSeenHealthPercent != GAMESTATE->m_fOpponentHealthPercent )
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{
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m_meterHealth.SetPercent( GAMESTATE->m_fOpponentHealthPercent );
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m_fLastSeenHealthPercent = GAMESTATE->m_fOpponentHealthPercent;
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}
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/*
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SetFace( Face face )
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if( GAMESTATE->m_fOpponentHealthPercent == 0 )
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return;
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this->SetState( face );
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m_fSecondsUntilReturnToNormalFace = SECONDS_TO_SHOW_FACE;
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*/
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}
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