eliminate unnecessary VBO changes

This commit is contained in:
Chris Danford
2004-04-16 05:31:08 +00:00
parent 65342c3708
commit fa6d4c9d30
+33 -21
View File
@@ -330,6 +330,15 @@ static void AssertNoGLError()
}
}
static void TurnOffHardwareVBO()
{
if( GLExt::glBindBufferARB )
{
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
GLExt::glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}
}
#if defined(__unix__) && !defined(unix)
#define unix
@@ -964,6 +973,8 @@ public:
}
void Draw( int iMeshIndex ) const
{
TurnOffHardwareVBO();
const MeshInfo& meshInfo = m_vMeshInfo[iMeshIndex];
glEnableClientState(GL_VERTEX_ARRAY);
@@ -1071,9 +1082,6 @@ public:
NULL,
GL_STATIC_DRAW_ARB );
AssertNoGLError();
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
GLExt::glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}
void Change( const vector<msMesh> &vMeshes )
@@ -1086,7 +1094,7 @@ public:
GetTotalVertices()*sizeof(RageVector3),
&m_vPosition[0],
GL_STATIC_DRAW_ARB );
AssertNoGLError();
// AssertNoGLError();
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );
GLExt::glBufferDataARB(
@@ -1094,7 +1102,7 @@ public:
GetTotalVertices()*sizeof(RageVector2),
&m_vTexture[0],
GL_STATIC_DRAW_ARB );
AssertNoGLError();
// AssertNoGLError();
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nNormals );
GLExt::glBufferDataARB(
@@ -1102,7 +1110,7 @@ public:
GetTotalVertices()*sizeof(RageVector3),
&m_vNormal[0],
GL_STATIC_DRAW_ARB );
AssertNoGLError();
// AssertNoGLError();
GLExt::glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_nTriangles );
GLExt::glBufferDataARB(
@@ -1110,10 +1118,7 @@ public:
GetTotalTriangles()*sizeof(msTriangle),
&m_vTriangles[0],
GL_STATIC_DRAW_ARB );
AssertNoGLError();
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
GLExt::glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
// AssertNoGLError();
}
void Draw( int iMeshIndex ) const
@@ -1124,29 +1129,30 @@ public:
glEnableClientState(GL_VERTEX_ARRAY);
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nPositions );
AssertNoGLError();
// AssertNoGLError();
glVertexPointer(3, GL_FLOAT, 0, NULL );
AssertNoGLError();
// AssertNoGLError();
glDisableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureCoords );
AssertNoGLError();
// AssertNoGLError();
glTexCoordPointer(2, GL_FLOAT, 0, NULL);
AssertNoGLError();
// AssertNoGLError();
glEnableClientState(GL_NORMAL_ARRAY);
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nNormals );
AssertNoGLError();
// AssertNoGLError();
glNormalPointer(GL_FLOAT, 0, NULL);
AssertNoGLError();
// AssertNoGLError();
GLExt::glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_nTriangles );
AssertNoGLError();
// AssertNoGLError();
#define BUFFER_OFFSET(o) ((char*)(o))
ASSERT( GLExt::glDrawRangeElements);
GLExt::glDrawRangeElements(
GL_TRIANGLES,
meshInfo.iVertexStart, // minimum array index contained in indices
@@ -1155,10 +1161,7 @@ public:
meshInfo.iTriangleCount*3, // number of elements to be rendered
GL_UNSIGNED_SHORT,
BUFFER_OFFSET(meshInfo.iTriangleStart*sizeof(msTriangle)) );
AssertNoGLError();
GLExt::glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
GLExt::glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
// AssertNoGLError();
}
};
@@ -1177,6 +1180,7 @@ void RageDisplay_OGL::DeleteCompiledGeometry( RageCompiledGeometry* p )
void RageDisplay_OGL::DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts )
{
TurnOffHardwareVBO();
SendCurrentMatrices();
SetupVertices( v, iNumVerts );
@@ -1185,6 +1189,7 @@ void RageDisplay_OGL::DrawQuadsInternal( const RageSpriteVertex v[], int iNumVer
void RageDisplay_OGL::DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts )
{
TurnOffHardwareVBO();
SendCurrentMatrices();
SetupVertices( v, iNumVerts );
@@ -1193,6 +1198,8 @@ void RageDisplay_OGL::DrawQuadStripInternal( const RageSpriteVertex v[], int iNu
void RageDisplay_OGL::DrawFanInternal( const RageSpriteVertex v[], int iNumVerts )
{
TurnOffHardwareVBO();
glMatrixMode( GL_PROJECTION );
SendCurrentMatrices();
@@ -1203,6 +1210,7 @@ void RageDisplay_OGL::DrawFanInternal( const RageSpriteVertex v[], int iNumVerts
void RageDisplay_OGL::DrawStripInternal( const RageSpriteVertex v[], int iNumVerts )
{
TurnOffHardwareVBO();
SendCurrentMatrices();
SetupVertices( v, iNumVerts );
@@ -1211,6 +1219,7 @@ void RageDisplay_OGL::DrawStripInternal( const RageSpriteVertex v[], int iNumVer
void RageDisplay_OGL::DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts )
{
TurnOffHardwareVBO();
SendCurrentMatrices();
SetupVertices( v, iNumVerts );
@@ -1219,6 +1228,7 @@ void RageDisplay_OGL::DrawTrianglesInternal( const RageSpriteVertex v[], int iNu
void RageDisplay_OGL::DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex )
{
TurnOffHardwareVBO();
SendCurrentMatrices();
p->Draw( iMeshIndex );
@@ -1226,6 +1236,8 @@ void RageDisplay_OGL::DrawCompiledGeometryInternal( const RageCompiledGeometry *
void RageDisplay_OGL::DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth )
{
TurnOffHardwareVBO();
if( !GetVideoModeParams().bSmoothLines )
{
/* Fall back on the generic polygon-based line strip. */