On systems with less than 192 megs of memory, disable texture caching
by default.
This commit is contained in:
@@ -112,8 +112,12 @@ PrefsManager::PrefsManager()
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m_bHiddenSongs = false;
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m_bVsync = true;
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m_sVideoRenderers = ""; // StepMania.cpp sets this on first run
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m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
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// StepMania.cpp sets these on first run:
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m_sVideoRenderers = "";
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#if defined(WIN32)
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m_iLastSeenMemory = 0;
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#endif
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m_fSoundVolume = DEFAULT_SOUND_VOLUME;
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/* This is experimental: let's see if preloading helps people's skipping.
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* If it doesn't do anything useful, it'll be removed. */
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@@ -207,8 +211,11 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueB( "Options", "UseUnlockSystem", m_bUseUnlockSystem );
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ini.GetValueB( "Options", "FirstRun", m_bFirstRun );
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ini.GetValueB( "Options", "AutoMapJoysticks", m_bAutoMapJoysticks );
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ini.GetValue ( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver );
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ini.GetValue ( "Options", "VideoRenderers", m_sVideoRenderers );
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ini.GetValue ( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver );
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#if defined(WIN32)
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ini.GetValue ( "Options", "LastSeenMemory", m_iLastSeenMemory );
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#endif
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ini.GetValueB( "Options", "AntiAliasing", m_bAntiAliasing );
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m_asAdditionalSongFolders.clear();
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@@ -299,6 +306,9 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "AutoMapJoysticks", m_bAutoMapJoysticks );
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ini.SetValue ( "Options", "VideoRenderers", m_sVideoRenderers );
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ini.SetValue ( "Options", "LastSeenVideoDriver", m_sLastSeenVideoDriver );
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#if defined(WIN32)
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ini.SetValue ( "Options", "LastSeenMemory", m_iLastSeenMemory );
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#endif
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ini.SetValueB( "Options", "AntiAliasing", m_bAntiAliasing );
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/* Only write these if they aren't the default. This ensures that we can change
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