Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats. It's not really a per-player value.
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@@ -1831,9 +1831,9 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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// Give up
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STATSMAN->m_CurStageStats.bGaveUp = true;
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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{
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pi->GetPlayerStageStats()->bGaveUp = true;
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pi->GetPlayerStageStats()->bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
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}
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