Don't give awards if GaveUp or UsedAutoplay

Move bGaveUp into StageStats.  It's not really a per-player value.
This commit is contained in:
Chris Danford
2005-10-01 00:18:13 +00:00
parent bc6c7c89bc
commit fa2a5bddc3
8 changed files with 23 additions and 10 deletions
+1 -1
View File
@@ -1831,9 +1831,9 @@ void ScreenGameplay::Update( float fDeltaTime )
{
// Give up
STATSMAN->m_CurStageStats.bGaveUp = true;
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{
pi->GetPlayerStageStats()->bGaveUp = true;
pi->GetPlayerStageStats()->bFailed |= GAMESTATE->AllHumanHaveComboOf30OrMoreMisses();
}