Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats. It's not really a per-player value.
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@@ -231,7 +231,7 @@ void ScreenEvaluation::Init()
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STATSMAN->m_CurStageStats.CommitScores( SUMMARY );
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FOREACH_HumanPlayer( p )
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STATSMAN->m_CurStageStats.m_player[p].CalcAwards( p );
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STATSMAN->m_CurStageStats.m_player[p].CalcAwards( p, STATSMAN->m_CurStageStats.bGaveUp, STATSMAN->m_CurStageStats.bUsedAutoplay );
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// Run this here, so STATSMAN->m_CurStageStats is available to overlays.
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ScreenWithMenuElements::Init();
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