Don't give awards if GaveUp or UsedAutoplay

Move bGaveUp into StageStats.  It's not really a per-player value.
This commit is contained in:
Chris Danford
2005-10-01 00:18:13 +00:00
parent bc6c7c89bc
commit fa2a5bddc3
8 changed files with 23 additions and 10 deletions
+1 -1
View File
@@ -231,7 +231,7 @@ void ScreenEvaluation::Init()
STATSMAN->m_CurStageStats.CommitScores( SUMMARY );
FOREACH_HumanPlayer( p )
STATSMAN->m_CurStageStats.m_player[p].CalcAwards( p );
STATSMAN->m_CurStageStats.m_player[p].CalcAwards( p, STATSMAN->m_CurStageStats.bGaveUp, STATSMAN->m_CurStageStats.bUsedAutoplay );
// Run this here, so STATSMAN->m_CurStageStats is available to overlays.
ScreenWithMenuElements::Init();