Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats. It's not really a per-player value.
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@@ -1567,7 +1567,10 @@ void Player::CrossedRow( int iNoteRow )
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{
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TapNote tn = m_NoteData.GetTapNote(t, iNoteRow);
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if( tn.type != TapNote::empty && tn.result.tns == TNS_NONE )
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{
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Step( t, now );
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STATSMAN->m_CurStageStats.bUsedAutoplay = true;
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}
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}
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}
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}
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