Don't give awards if GaveUp or UsedAutoplay

Move bGaveUp into StageStats.  It's not really a per-player value.
This commit is contained in:
Chris Danford
2005-10-01 00:18:13 +00:00
parent bc6c7c89bc
commit fa2a5bddc3
8 changed files with 23 additions and 10 deletions
+3
View File
@@ -1567,7 +1567,10 @@ void Player::CrossedRow( int iNoteRow )
{
TapNote tn = m_NoteData.GetTapNote(t, iNoteRow);
if( tn.type != TapNote::empty && tn.result.tns == TNS_NONE )
{
Step( t, now );
STATSMAN->m_CurStageStats.bUsedAutoplay = true;
}
}
}
}