Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats. It's not really a per-player value.
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@@ -214,7 +214,7 @@ void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageSt
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UpdateVerts();
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if( !pss.bFailed && !pss.bGaveUp )
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if( !pss.bFailed )
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{
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//
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// Search for the min life record to show "Just Barely!"
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