Use SDLK_PRINT instead of SDLK_SYSREQ.
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@@ -754,7 +754,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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* Alt+PrntScrn. Windows will do this whether or not we save a screenshot
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* ourself by dumping the frame buffer. */
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// "if pressing PrintScreen and not pressing Alt"
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if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_SYSREQ) &&
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if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_PRINT) &&
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!INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) &&
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!INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
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#else
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