use PlayerNumber macros

This commit is contained in:
Chris Danford
2004-06-06 20:57:13 +00:00
parent 9762c6583f
commit fa114e148a
4 changed files with 46 additions and 60 deletions
+3 -3
View File
@@ -1070,7 +1070,7 @@ bool GameState::IsDisqualified( PlayerNumber pn )
void GameState::ResetNoteSkins()
{
for( int pn = 0; pn < NUM_PLAYERS; ++pn )
FOREACH_PlayerNumber( pn )
ResetNoteSkinsForPlayer( (PlayerNumber) pn );
++m_BeatToNoteSkinRev;
@@ -1663,7 +1663,7 @@ bool GameState::ChangePreferredDifficulty( PlayerNumber pn, Difficulty dc )
{
this->m_PreferredDifficulty[pn] = dc;
if( DifficultiesLocked() )
for( int p = 0; p < NUM_PLAYERS; ++p )
FOREACH_PlayerNumber( p )
m_PreferredDifficulty[p] = m_PreferredDifficulty[pn];
return true;
@@ -1728,7 +1728,7 @@ bool GameState::ChangePreferredCourseDifficulty( PlayerNumber pn, CourseDifficul
m_PreferredCourseDifficulty[pn] = cd;
if( PREFSMAN->m_bLockCourseDifficulties )
for( int p = 0; p < NUM_PLAYERS; ++p )
FOREACH_PlayerNumber( p )
m_PreferredCourseDifficulty[p] = m_PreferredCourseDifficulty[pn];
return true;