allow using 2x6 difficultyicons in eval

This commit is contained in:
Glenn Maynard
2004-04-06 00:46:46 +00:00
parent c97fc09b8d
commit fa0075234e
+1 -1
View File
@@ -363,7 +363,7 @@ void ScreenEvaluation::Init()
{
FOREACH_EnabledPlayer( p )
{
m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation difficulty icons 1x%d",NUM_DIFFICULTIES)) );
m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation difficulty icons")) );
switch( m_Type )
{
case stage: