allow using 2x6 difficultyicons in eval
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@@ -363,7 +363,7 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation difficulty icons 1x%d",NUM_DIFFICULTIES)) );
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m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation difficulty icons")) );
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switch( m_Type )
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{
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case stage:
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