Z-buffer for effects on the Z axis.

This commit is contained in:
Glenn Maynard
2003-07-09 01:34:48 +00:00
parent 1921765e9e
commit f9ff8d49fb
5 changed files with 28 additions and 5 deletions
+2
View File
@@ -92,6 +92,7 @@ CString PlayerOptions::GetString()
if( m_fEffects[EFFECT_MINI]==1 ) sReturn += "Mini, ";
if( m_fEffects[EFFECT_FLIP]==1 ) sReturn += "Flip, ";
if( m_fEffects[EFFECT_TORNADO]==1 ) sReturn += "Tornado, ";
if( m_fEffects[EFFECT_BUMPY]==1 ) sReturn += "Bumpy, ";
if( m_fAppearances[APPEARANCE_HIDDEN]==1 ) sReturn += "Hidden, ";
if( m_fAppearances[APPEARANCE_SUDDEN]==1 ) sReturn += "Sudden, ";
@@ -184,6 +185,7 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "mini" ) m_fEffects[EFFECT_MINI] = 1;
else if( sBit == "flip" ) m_fEffects[EFFECT_FLIP] = 1;
else if( sBit == "tornado" ) m_fEffects[EFFECT_TORNADO] = 1;
else if( sBit == "bumpy" ) m_fEffects[EFFECT_BUMPY] = 1;
else if( sBit == "hidden" ) m_fAppearances[APPEARANCE_HIDDEN] = 1;
else if( sBit == "sudden" ) m_fAppearances[APPEARANCE_SUDDEN] = 1;
else if( sBit == "stealth" ) m_fAppearances[APPEARANCE_STEALTH] = 1;