Z-buffer for effects on the Z axis.

This commit is contained in:
Glenn Maynard
2003-07-09 01:34:48 +00:00
parent 1921765e9e
commit f9ff8d49fb
5 changed files with 28 additions and 5 deletions
+3
View File
@@ -44,8 +44,11 @@ float ArrowGetYPos( PlayerNumber pn, float fYOffset );
// fYPos (in the case of EFFECT_DRUNK).
float ArrowGetXPos( PlayerNumber pn, int iCol, float fYPos );
// Z position; normally 0. Only visible in perspective modes.
float ArrowGetZPos( PlayerNumber pn, int iCol, float fYPos );
// Enable this if any ZPos effects are enabled.
bool ArrowsNeedZBuffer( PlayerNumber pn );
// fAlpha is the transparency of the arrow. It depends on fYPos and the
// AppearanceType.