actor messages for system messages
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@@ -521,14 +521,21 @@ void ScreenManager::SendMessageToTopScreen( ScreenMessage SM )
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void ScreenManager::SystemMessage( const CString &sMessage )
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{
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m_sSystemMessage = sMessage;
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LOG->Trace( "%s", sMessage.c_str() );
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m_SystemLayer->SystemMessage( sMessage );
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MESSAGEMAN->Broadcast( "SystemMessage" );
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}
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void ScreenManager::SystemMessageNoAnimate( const CString &sMessage )
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{
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// LOG->Trace( "%s", sMessage.c_str() ); // don't log because the caller is likely calling us every frame
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m_SystemLayer->SystemMessageNoAnimate( sMessage );
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m_sSystemMessage = sMessage;
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MESSAGEMAN->Broadcast( "SystemMessageNoAnimate" );
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}
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CString ScreenManager::GetCurrentSystemMessage() const
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{
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return m_sSystemMessage;
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}
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void ScreenManager::RefreshCreditsMessages()
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