add EditMenuAction enum
add Lua constants
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@@ -7,6 +7,7 @@
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#include "Foreach.h"
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#include "PrefsManager.h"
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#include "LuaManager.h"
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#include "GameManager.h"
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static const CString RadarCategoryNames[NUM_RADAR_CATEGORIES] = {
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@@ -25,6 +26,19 @@ XToString( RadarCategory );
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XToThemedString( RadarCategory, NUM_RADAR_CATEGORIES );
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void LuaStepsType(lua_State* L)
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{
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FOREACH_StepsType( st )
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{
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CString s = GAMEMAN->StepsTypeToString( st );
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s.MakeUpper();
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s.Replace('-','_');
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LUA->SetGlobal( "STEPS_TYPE_"+s, st );
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}
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}
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REGISTER_WITH_LUA_FUNCTION( LuaStepsType );
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static const CString PlayModeNames[NUM_PLAY_MODES] = {
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"Regular",
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"Nonstop",
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@@ -279,6 +293,28 @@ void LuaGoalType(lua_State* L)
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REGISTER_WITH_LUA_FUNCTION( LuaGoalType );
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static const CString EditMenuActionNames[NUM_EDIT_MENU_ACTIONS] = {
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"Edit",
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"Delete",
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"Copy",
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"Autogen",
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"Blank"
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};
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XToString( EditMenuAction );
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StringToX( EditMenuAction );
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void LuaEditMenuAction(lua_State* L)
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{
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FOREACH_EditMenuAction( ema )
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{
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CString s = EditMenuActionNames[ema];
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s.MakeUpper();
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LUA->SetGlobal( "EDIT_MENU_ACTION_"+s, ema );
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}
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}
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REGISTER_WITH_LUA_FUNCTION( LuaEditMenuAction );
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#include "LuaFunctions.h"
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LuaFunction_NoArgs( CoinMode, CoinModeToString(PREFSMAN->m_CoinMode) )
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LuaFunction_NoArgs( Premium, PremiumToString(PREFSMAN->m_Premium) )
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