I hope Windows likes "/" versus "\".

This commit is contained in:
Jason Felds
2011-10-02 00:09:40 -04:00
parent 9cf2592a32
commit f9d12e1afe
62 changed files with 62 additions and 62 deletions
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@@ -1,7 +1,7 @@
#ifndef ActorUtil_H
#define ActorUtil_H
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "RageTexture.h"
class XNode;
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@@ -1,7 +1,7 @@
#ifndef AttackDisplay_H
#define AttackDisplay_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "Sprite.h"
#include "GameConstantsAndTypes.h" // for TapNoteScore
#include "RageTexturePreloader.h"
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@@ -1,7 +1,7 @@
#include "global.h"
#include "AutoActor.h"
#include "ThemeManager.h"
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "ActorUtil.h"
void AutoActor::Unload()
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@@ -1,7 +1,7 @@
#ifndef BGANIMATION_H
#define BGANIMATION_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
class XNode;
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@@ -2,7 +2,7 @@
#define BGANIMATIONLAYER_H
#include "GameConstantsAndTypes.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include <map>
class XNode;
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@@ -1,7 +1,7 @@
#ifndef BACKGROUND_H
#define BACKGROUND_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "Quad.h"
#include "PlayerNumber.h"
#include "BackgroundUtil.h"
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@@ -1,7 +1,7 @@
#ifndef BEGINNER_HELPER_H
#define BEGINNER_HELPER_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "Character.h"
#include "Sprite.h"
#include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef BITMAP_TEXT_H
#define BITMAP_TEXT_H
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include <map>
class RageTexture;
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@@ -3,7 +3,7 @@
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
/** @brief Multiple Players sharing one LifeMeter. */
class CombinedLifeMeter : public ActorFrame
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@@ -2,7 +2,7 @@
#ifndef COMBO_GRAPH_H
#define COMBO_GRAPH_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "PlayerNumber.h"
#include "ThemeMetric.h"
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@@ -3,7 +3,7 @@
#ifndef ControllerStateDisplay_H
#define ControllerStateDisplay_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "ActorUtil.h"
#include "PlayerNumber.h"
#include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef COURSE_CONTENTS_LIST_H
#define COURSE_CONTENTS_LIST_H
#include "Actors\ActorScroller.h"
#include "Actors/ActorScroller.h"
class CourseEntryDisplay;
/** @brief Holds course name and banner. */
class CourseContentsList : public ActorScroller
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@@ -1,7 +1,7 @@
#ifndef DancingCharacters_H
#define DancingCharacters_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "PlayerNumber.h"
#include "ThemeManager.h"
#include "RageTimer.h"
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@@ -2,7 +2,7 @@
#ifndef DIFFICULTY_LIST_H
#define DIFFICULTY_LIST_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "PlayerNumber.h"
#include "StepsDisplay.h"
#include "ThemeMetric.h"
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@@ -1,7 +1,7 @@
#ifndef DUAL_SCROLLBAR_H
#define DUAL_SCROLLBAR_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "AutoActor.h"
#include "PlayerNumber.h"
/** @brief A scrollbar with two independent thumbs. */
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@@ -1,7 +1,7 @@
#ifndef ACTOR_SCROLLER_H
#define ACTOR_SCROLLER_H
#include "Actors\ActorScroller.h"
#include "Actors/ActorScroller.h"
#include "LuaReference.h"
/** @brief ActorScroller that fills in its children on the fly. */
class DynamicActorScroller: public ActorScroller
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@@ -1,7 +1,7 @@
#ifndef EDIT_MENU_H
#define EDIT_MENU_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "FadingBanner.h"
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
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@@ -4,7 +4,7 @@
#define FADING_BANNER_H
#include "Banner.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "RageTimer.h"
class FadingBanner : public ActorFrame
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@@ -1,7 +1,7 @@
#ifndef FOREGROUND_H
#define FOREGROUND_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
class Song;
/** @brief Foreground in front of notes while playing. */
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@@ -1,6 +1,6 @@
#include "global.h"
#include "GameState.h"
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "AdjustSync.h"
#include "AnnouncerManager.h"
#include "Bookkeeper.h"
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@@ -1,7 +1,7 @@
#ifndef GHOSTARROWROW_H
#define GHOSTARROWROW_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h"
#include "NoteTypes.h"
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@@ -1,7 +1,7 @@
#ifndef GRADE_DISPLAY_H
#define GRADE_DISPLAY_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "Grade.h"
#include "PlayerNumber.h"
#include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef GRAPH_DISPLAY_H
#define GRAPH_DISPLAY_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "AutoActor.h"
class StageStats;
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@@ -1,7 +1,7 @@
#ifndef GROOVE_RADAR_H
#define GROOVE_RADAR_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "Sprite.h"
#include "AutoActor.h"
#include "PlayerNumber.h"
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@@ -1,7 +1,7 @@
#ifndef HOLD_JUDGMENT_H
#define HOLD_JUDGMENT_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef Inventory_H
#define Inventory_H
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "PlayerNumber.h"
#include "RageSound.h"
#include "ScreenMessage.h"
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@@ -3,7 +3,7 @@
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "SongOptions.h"
class PlayerState;
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@@ -8,7 +8,7 @@
#include "InputMapper.h"
#include "Game.h"
#include "PrefsManager.h"
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "Preference.h"
#include "Foreach.h"
#include "GameManager.h"
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@@ -3,7 +3,7 @@
#ifndef LuaExpressionTransform_H
#define LuaExpressionTransform_H
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "LuaReference.h"
#include <map>
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@@ -1,7 +1,7 @@
#ifndef LYRIC_DISPLAY_H
#define LYRIC_DISPLAY_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "BitmapText.h"
/** @brief Displays lyrics along with the song on Gameplay. */
class LyricDisplay: public ActorFrame
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@@ -4,7 +4,7 @@
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include "Sprite.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
/** @brief A graphic displaying the state of memory cards. */
class MemoryCardDisplay : public ActorFrame
{
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@@ -3,7 +3,7 @@
#ifndef MENU_TIMER_H
#define MENU_TIMER_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "BitmapText.h"
#include "RageSound.h"
#include "ThemeMetric.h"
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@@ -3,7 +3,7 @@
#ifndef METER_DISPLAY_H
#define METER_DISPLAY_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef ModIcon_H
#define ModIcon_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "AutoActor.h"
#include "BitmapText.h"
#include "PlayerNumber.h"
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@@ -3,7 +3,7 @@
#ifndef ModIconRow_H
#define ModIconRow_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "ModIcon.h"
#include "ThemeMetric.h"
class PlayerOptions;
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@@ -3,7 +3,7 @@
#ifndef MODEL_H
#define MODEL_H
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "RageTypes.h"
#include "ModelTypes.h"
#include <vector>
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@@ -1,7 +1,7 @@
#ifndef MUSIC_WHEEL_ITEM_H
#define MUSIC_WHEEL_ITEM_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "BitmapText.h"
#include "WheelNotifyIcon.h"
#include "TextBanner.h"
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@@ -4,7 +4,7 @@
#include "TimingData.h"
#include "SongPosition.h"
#include "Sprite.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "BitmapText.h"
#include "Quad.h"
#include "NoteDisplay.h"
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@@ -1,7 +1,7 @@
#ifndef NOTE_SKIN_MANAGER_H
#define NOTE_SKIN_MANAGER_H
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "RageTypes.h"
#include "PlayerNumber.h"
#include "IniFile.h"
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@@ -3,7 +3,7 @@
#ifndef OptionRow_H
#define OptionRow_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "BitmapText.h"
#include "OptionsCursor.h"
#include "ModIcon.h"
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@@ -2,7 +2,7 @@
#define OPTIONS_CURSOR_H
#include "Sprite.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "PlayerNumber.h"
#include "AutoActor.h"
/** @brief A cursor for ScreenOptions. */
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@@ -1,7 +1,7 @@
#ifndef PANE_DISPLAY_H
#define PANE_DISPLAY_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "ActorUtil.h"
#include "PlayerNumber.h"
#include "BitmapText.h"
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@@ -1,7 +1,7 @@
#ifndef PERCENTAGE_DISPLAY_H
#define PERCENTAGE_DISPLAY_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "PlayerNumber.h"
#include "BitmapText.h"
#include "StageStats.h"
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@@ -1,7 +1,7 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "HoldJudgment.h"
#include "NoteDataWithScoring.h"
#include "RageSound.h"
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@@ -1,7 +1,7 @@
#ifndef RECEPTOR_ARROW_H
#define RECEPTOR_ARROW_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "AutoActor.h"
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
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@@ -2,7 +2,7 @@
#define RECEPTOR_ARROW_ROW_H
#include "ReceptorArrow.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h"
class PlayerState;
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@@ -4,7 +4,7 @@
#define ROOM_INFO_DISPLAY_H
#include "RoomWheel.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
class RoomInfoDisplay : public ActorFrame
{
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@@ -2,7 +2,7 @@
#define SCORE_DISPLAY_H
#include "PlayerNumber.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h"
class PlayerState;
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@@ -1,7 +1,7 @@
#ifndef SCREEN_H
#define SCREEN_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "ScreenMessage.h"
#include "InputFilter.h"
#include "ThemeMetric.h"
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@@ -6,7 +6,7 @@
#include "ScreenWithMenuElements.h"
#include "BitmapText.h"
#include "InputMapper.h"
#include "Actors\ActorScroller.h"
#include "Actors/ActorScroller.h"
#include "RageSound.h"
class ScreenMapControllers : public ScreenWithMenuElements
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@@ -6,7 +6,7 @@
#include "ThemeManager.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "GameSoundManager.h"
#include "MenuTimer.h"
#include "NetworkSyncManager.h"
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@@ -5,7 +5,7 @@
#include "RageSound.h"
#include "RandomSample.h"
#include "ActorUtil.h"
#include "Actors\ActorScroller.h"
#include "Actors/ActorScroller.h"
enum MenuDir
{
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@@ -3,7 +3,7 @@
#ifndef SCROLL_BAR_H
#define SCROLL_BAR_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef SNAPDISPLAY_H
#define SNAPDISPLAY_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "NoteTypes.h"
#include "Sprite.h"
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@@ -1,7 +1,7 @@
#ifndef SPRITE_H
#define SPRITE_H
#include "Actors\Actor.h"
#include "Actors/Actor.h"
#include "RageTextureID.h"
void TexCoordArrayFromRect( float fImageCoords[8], const RectF &rect );
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@@ -7,7 +7,7 @@
#include "GameConstantsAndTypes.h"
#include "ActorUtil.h"
#include "Difficulty.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "ThemeMetric.h"
#include "Sprite.h"
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@@ -2,7 +2,7 @@
#ifndef StreamDisplay_H
#define StreamDisplay_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "Sprite.h"
#include "Quad.h"
#include "LuaExpressionTransform.h"
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@@ -3,7 +3,7 @@
#ifndef TEXTBANNER_H
#define TEXTBANNER_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "BitmapText.h"
class Song;
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@@ -3,7 +3,7 @@
#ifndef TRANSITION_H
#define TRANSITION_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "AutoActor.h"
#include "ScreenMessage.h"
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@@ -2,7 +2,7 @@
#define WHEELBASE_H
#include "AutoActor.h"
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "RageSound.h"
#include "GameConstantsAndTypes.h"
#include "ScreenMessage.h"
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@@ -1,7 +1,7 @@
#ifndef WHEEL_ITEM_BASE_H
#define WHEEL_ITEM_BASE_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "BitmapText.h"
#include "ThemeMetric.h"
#include "GameConstantsAndTypes.h"
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@@ -3,7 +3,7 @@
#ifndef WorkoutGraph_H
#define WorkoutGraph_H
#include "Actors\ActorFrame.h"
#include "Actors/ActorFrame.h"
#include "Sprite.h"
class Trail;