I hope Windows likes "/" versus "\".

This commit is contained in:
Jason Felds
2011-10-02 00:09:40 -04:00
parent 9cf2592a32
commit f9d12e1afe
62 changed files with 62 additions and 62 deletions
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@@ -1,7 +1,7 @@
#ifndef ActorUtil_H #ifndef ActorUtil_H
#define ActorUtil_H #define ActorUtil_H
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "RageTexture.h" #include "RageTexture.h"
class XNode; class XNode;
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@@ -1,7 +1,7 @@
#ifndef AttackDisplay_H #ifndef AttackDisplay_H
#define AttackDisplay_H #define AttackDisplay_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "Sprite.h" #include "Sprite.h"
#include "GameConstantsAndTypes.h" // for TapNoteScore #include "GameConstantsAndTypes.h" // for TapNoteScore
#include "RageTexturePreloader.h" #include "RageTexturePreloader.h"
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@@ -1,7 +1,7 @@
#include "global.h" #include "global.h"
#include "AutoActor.h" #include "AutoActor.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "ActorUtil.h" #include "ActorUtil.h"
void AutoActor::Unload() void AutoActor::Unload()
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@@ -1,7 +1,7 @@
#ifndef BGANIMATION_H #ifndef BGANIMATION_H
#define BGANIMATION_H #define BGANIMATION_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
class XNode; class XNode;
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@@ -2,7 +2,7 @@
#define BGANIMATIONLAYER_H #define BGANIMATIONLAYER_H
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include <map> #include <map>
class XNode; class XNode;
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@@ -1,7 +1,7 @@
#ifndef BACKGROUND_H #ifndef BACKGROUND_H
#define BACKGROUND_H #define BACKGROUND_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "Quad.h" #include "Quad.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "BackgroundUtil.h" #include "BackgroundUtil.h"
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@@ -1,7 +1,7 @@
#ifndef BEGINNER_HELPER_H #ifndef BEGINNER_HELPER_H
#define BEGINNER_HELPER_H #define BEGINNER_HELPER_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "Character.h" #include "Character.h"
#include "Sprite.h" #include "Sprite.h"
#include "AutoActor.h" #include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef BITMAP_TEXT_H #ifndef BITMAP_TEXT_H
#define BITMAP_TEXT_H #define BITMAP_TEXT_H
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include <map> #include <map>
class RageTexture; class RageTexture;
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@@ -3,7 +3,7 @@
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
/** @brief Multiple Players sharing one LifeMeter. */ /** @brief Multiple Players sharing one LifeMeter. */
class CombinedLifeMeter : public ActorFrame class CombinedLifeMeter : public ActorFrame
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@@ -2,7 +2,7 @@
#ifndef COMBO_GRAPH_H #ifndef COMBO_GRAPH_H
#define COMBO_GRAPH_H #define COMBO_GRAPH_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
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@@ -3,7 +3,7 @@
#ifndef ControllerStateDisplay_H #ifndef ControllerStateDisplay_H
#define ControllerStateDisplay_H #define ControllerStateDisplay_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "AutoActor.h" #include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef COURSE_CONTENTS_LIST_H #ifndef COURSE_CONTENTS_LIST_H
#define COURSE_CONTENTS_LIST_H #define COURSE_CONTENTS_LIST_H
#include "Actors\ActorScroller.h" #include "Actors/ActorScroller.h"
class CourseEntryDisplay; class CourseEntryDisplay;
/** @brief Holds course name and banner. */ /** @brief Holds course name and banner. */
class CourseContentsList : public ActorScroller class CourseContentsList : public ActorScroller
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@@ -1,7 +1,7 @@
#ifndef DancingCharacters_H #ifndef DancingCharacters_H
#define DancingCharacters_H #define DancingCharacters_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "RageTimer.h" #include "RageTimer.h"
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@@ -2,7 +2,7 @@
#ifndef DIFFICULTY_LIST_H #ifndef DIFFICULTY_LIST_H
#define DIFFICULTY_LIST_H #define DIFFICULTY_LIST_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "StepsDisplay.h" #include "StepsDisplay.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
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@@ -1,7 +1,7 @@
#ifndef DUAL_SCROLLBAR_H #ifndef DUAL_SCROLLBAR_H
#define DUAL_SCROLLBAR_H #define DUAL_SCROLLBAR_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "AutoActor.h" #include "AutoActor.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
/** @brief A scrollbar with two independent thumbs. */ /** @brief A scrollbar with two independent thumbs. */
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@@ -1,7 +1,7 @@
#ifndef ACTOR_SCROLLER_H #ifndef ACTOR_SCROLLER_H
#define ACTOR_SCROLLER_H #define ACTOR_SCROLLER_H
#include "Actors\ActorScroller.h" #include "Actors/ActorScroller.h"
#include "LuaReference.h" #include "LuaReference.h"
/** @brief ActorScroller that fills in its children on the fly. */ /** @brief ActorScroller that fills in its children on the fly. */
class DynamicActorScroller: public ActorScroller class DynamicActorScroller: public ActorScroller
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@@ -1,7 +1,7 @@
#ifndef EDIT_MENU_H #ifndef EDIT_MENU_H
#define EDIT_MENU_H #define EDIT_MENU_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "FadingBanner.h" #include "FadingBanner.h"
#include "TextBanner.h" #include "TextBanner.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
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@@ -4,7 +4,7 @@
#define FADING_BANNER_H #define FADING_BANNER_H
#include "Banner.h" #include "Banner.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "RageTimer.h" #include "RageTimer.h"
class FadingBanner : public ActorFrame class FadingBanner : public ActorFrame
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@@ -1,7 +1,7 @@
#ifndef FOREGROUND_H #ifndef FOREGROUND_H
#define FOREGROUND_H #define FOREGROUND_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
class Song; class Song;
/** @brief Foreground in front of notes while playing. */ /** @brief Foreground in front of notes while playing. */
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@@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "GameState.h" #include "GameState.h"
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "AdjustSync.h" #include "AdjustSync.h"
#include "AnnouncerManager.h" #include "AnnouncerManager.h"
#include "Bookkeeper.h" #include "Bookkeeper.h"
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@@ -1,7 +1,7 @@
#ifndef GHOSTARROWROW_H #ifndef GHOSTARROWROW_H
#define GHOSTARROWROW_H #define GHOSTARROWROW_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "NoteTypes.h" #include "NoteTypes.h"
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@@ -1,7 +1,7 @@
#ifndef GRADE_DISPLAY_H #ifndef GRADE_DISPLAY_H
#define GRADE_DISPLAY_H #define GRADE_DISPLAY_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "Grade.h" #include "Grade.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "AutoActor.h" #include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef GRAPH_DISPLAY_H #ifndef GRAPH_DISPLAY_H
#define GRAPH_DISPLAY_H #define GRAPH_DISPLAY_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "AutoActor.h" #include "AutoActor.h"
class StageStats; class StageStats;
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@@ -1,7 +1,7 @@
#ifndef GROOVE_RADAR_H #ifndef GROOVE_RADAR_H
#define GROOVE_RADAR_H #define GROOVE_RADAR_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "Sprite.h" #include "Sprite.h"
#include "AutoActor.h" #include "AutoActor.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
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@@ -1,7 +1,7 @@
#ifndef HOLD_JUDGMENT_H #ifndef HOLD_JUDGMENT_H
#define HOLD_JUDGMENT_H #define HOLD_JUDGMENT_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "AutoActor.h" #include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef Inventory_H #ifndef Inventory_H
#define Inventory_H #define Inventory_H
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "RageSound.h" #include "RageSound.h"
#include "ScreenMessage.h" #include "ScreenMessage.h"
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@@ -3,7 +3,7 @@
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "SongOptions.h" #include "SongOptions.h"
class PlayerState; class PlayerState;
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@@ -8,7 +8,7 @@
#include "InputMapper.h" #include "InputMapper.h"
#include "Game.h" #include "Game.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "Preference.h" #include "Preference.h"
#include "Foreach.h" #include "Foreach.h"
#include "GameManager.h" #include "GameManager.h"
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@@ -3,7 +3,7 @@
#ifndef LuaExpressionTransform_H #ifndef LuaExpressionTransform_H
#define LuaExpressionTransform_H #define LuaExpressionTransform_H
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "LuaReference.h" #include "LuaReference.h"
#include <map> #include <map>
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@@ -1,7 +1,7 @@
#ifndef LYRIC_DISPLAY_H #ifndef LYRIC_DISPLAY_H
#define LYRIC_DISPLAY_H #define LYRIC_DISPLAY_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "BitmapText.h" #include "BitmapText.h"
/** @brief Displays lyrics along with the song on Gameplay. */ /** @brief Displays lyrics along with the song on Gameplay. */
class LyricDisplay: public ActorFrame class LyricDisplay: public ActorFrame
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@@ -4,7 +4,7 @@
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "Sprite.h" #include "Sprite.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
/** @brief A graphic displaying the state of memory cards. */ /** @brief A graphic displaying the state of memory cards. */
class MemoryCardDisplay : public ActorFrame class MemoryCardDisplay : public ActorFrame
{ {
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@@ -3,7 +3,7 @@
#ifndef MENU_TIMER_H #ifndef MENU_TIMER_H
#define MENU_TIMER_H #define MENU_TIMER_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "RageSound.h" #include "RageSound.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
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@@ -3,7 +3,7 @@
#ifndef METER_DISPLAY_H #ifndef METER_DISPLAY_H
#define METER_DISPLAY_H #define METER_DISPLAY_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "AutoActor.h" #include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef ModIcon_H #ifndef ModIcon_H
#define ModIcon_H #define ModIcon_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "AutoActor.h" #include "AutoActor.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
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@@ -3,7 +3,7 @@
#ifndef ModIconRow_H #ifndef ModIconRow_H
#define ModIconRow_H #define ModIconRow_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "ModIcon.h" #include "ModIcon.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
class PlayerOptions; class PlayerOptions;
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@@ -3,7 +3,7 @@
#ifndef MODEL_H #ifndef MODEL_H
#define MODEL_H #define MODEL_H
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "RageTypes.h" #include "RageTypes.h"
#include "ModelTypes.h" #include "ModelTypes.h"
#include <vector> #include <vector>
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@@ -1,7 +1,7 @@
#ifndef MUSIC_WHEEL_ITEM_H #ifndef MUSIC_WHEEL_ITEM_H
#define MUSIC_WHEEL_ITEM_H #define MUSIC_WHEEL_ITEM_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "WheelNotifyIcon.h" #include "WheelNotifyIcon.h"
#include "TextBanner.h" #include "TextBanner.h"
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@@ -4,7 +4,7 @@
#include "TimingData.h" #include "TimingData.h"
#include "SongPosition.h" #include "SongPosition.h"
#include "Sprite.h" #include "Sprite.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "Quad.h" #include "Quad.h"
#include "NoteDisplay.h" #include "NoteDisplay.h"
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@@ -1,7 +1,7 @@
#ifndef NOTE_SKIN_MANAGER_H #ifndef NOTE_SKIN_MANAGER_H
#define NOTE_SKIN_MANAGER_H #define NOTE_SKIN_MANAGER_H
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "RageTypes.h" #include "RageTypes.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "IniFile.h" #include "IniFile.h"
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@@ -3,7 +3,7 @@
#ifndef OptionRow_H #ifndef OptionRow_H
#define OptionRow_H #define OptionRow_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "OptionsCursor.h" #include "OptionsCursor.h"
#include "ModIcon.h" #include "ModIcon.h"
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@@ -2,7 +2,7 @@
#define OPTIONS_CURSOR_H #define OPTIONS_CURSOR_H
#include "Sprite.h" #include "Sprite.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "AutoActor.h" #include "AutoActor.h"
/** @brief A cursor for ScreenOptions. */ /** @brief A cursor for ScreenOptions. */
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@@ -1,7 +1,7 @@
#ifndef PANE_DISPLAY_H #ifndef PANE_DISPLAY_H
#define PANE_DISPLAY_H #define PANE_DISPLAY_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "BitmapText.h" #include "BitmapText.h"
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@@ -1,7 +1,7 @@
#ifndef PERCENTAGE_DISPLAY_H #ifndef PERCENTAGE_DISPLAY_H
#define PERCENTAGE_DISPLAY_H #define PERCENTAGE_DISPLAY_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "StageStats.h" #include "StageStats.h"
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@@ -1,7 +1,7 @@
#ifndef PLAYER_H #ifndef PLAYER_H
#define PLAYER_H #define PLAYER_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "HoldJudgment.h" #include "HoldJudgment.h"
#include "NoteDataWithScoring.h" #include "NoteDataWithScoring.h"
#include "RageSound.h" #include "RageSound.h"
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@@ -1,7 +1,7 @@
#ifndef RECEPTOR_ARROW_H #ifndef RECEPTOR_ARROW_H
#define RECEPTOR_ARROW_H #define RECEPTOR_ARROW_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "AutoActor.h" #include "AutoActor.h"
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
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@@ -2,7 +2,7 @@
#define RECEPTOR_ARROW_ROW_H #define RECEPTOR_ARROW_ROW_H
#include "ReceptorArrow.h" #include "ReceptorArrow.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
class PlayerState; class PlayerState;
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@@ -4,7 +4,7 @@
#define ROOM_INFO_DISPLAY_H #define ROOM_INFO_DISPLAY_H
#include "RoomWheel.h" #include "RoomWheel.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
class RoomInfoDisplay : public ActorFrame class RoomInfoDisplay : public ActorFrame
{ {
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@@ -2,7 +2,7 @@
#define SCORE_DISPLAY_H #define SCORE_DISPLAY_H
#include "PlayerNumber.h" #include "PlayerNumber.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
class PlayerState; class PlayerState;
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@@ -1,7 +1,7 @@
#ifndef SCREEN_H #ifndef SCREEN_H
#define SCREEN_H #define SCREEN_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "ScreenMessage.h" #include "ScreenMessage.h"
#include "InputFilter.h" #include "InputFilter.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
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@@ -6,7 +6,7 @@
#include "ScreenWithMenuElements.h" #include "ScreenWithMenuElements.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "InputMapper.h" #include "InputMapper.h"
#include "Actors\ActorScroller.h" #include "Actors/ActorScroller.h"
#include "RageSound.h" #include "RageSound.h"
class ScreenMapControllers : public ScreenWithMenuElements class ScreenMapControllers : public ScreenWithMenuElements
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@@ -6,7 +6,7 @@
#include "ThemeManager.h" #include "ThemeManager.h"
#include "RageTimer.h" #include "RageTimer.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "GameSoundManager.h" #include "GameSoundManager.h"
#include "MenuTimer.h" #include "MenuTimer.h"
#include "NetworkSyncManager.h" #include "NetworkSyncManager.h"
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@@ -5,7 +5,7 @@
#include "RageSound.h" #include "RageSound.h"
#include "RandomSample.h" #include "RandomSample.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "Actors\ActorScroller.h" #include "Actors/ActorScroller.h"
enum MenuDir enum MenuDir
{ {
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@@ -3,7 +3,7 @@
#ifndef SCROLL_BAR_H #ifndef SCROLL_BAR_H
#define SCROLL_BAR_H #define SCROLL_BAR_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "AutoActor.h" #include "AutoActor.h"
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@@ -1,7 +1,7 @@
#ifndef SNAPDISPLAY_H #ifndef SNAPDISPLAY_H
#define SNAPDISPLAY_H #define SNAPDISPLAY_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "NoteTypes.h" #include "NoteTypes.h"
#include "Sprite.h" #include "Sprite.h"
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@@ -1,7 +1,7 @@
#ifndef SPRITE_H #ifndef SPRITE_H
#define SPRITE_H #define SPRITE_H
#include "Actors\Actor.h" #include "Actors/Actor.h"
#include "RageTextureID.h" #include "RageTextureID.h"
void TexCoordArrayFromRect( float fImageCoords[8], const RectF &rect ); void TexCoordArrayFromRect( float fImageCoords[8], const RectF &rect );
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@@ -7,7 +7,7 @@
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "Difficulty.h" #include "Difficulty.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
#include "Sprite.h" #include "Sprite.h"
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@@ -2,7 +2,7 @@
#ifndef StreamDisplay_H #ifndef StreamDisplay_H
#define StreamDisplay_H #define StreamDisplay_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "Sprite.h" #include "Sprite.h"
#include "Quad.h" #include "Quad.h"
#include "LuaExpressionTransform.h" #include "LuaExpressionTransform.h"
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@@ -3,7 +3,7 @@
#ifndef TEXTBANNER_H #ifndef TEXTBANNER_H
#define TEXTBANNER_H #define TEXTBANNER_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "BitmapText.h" #include "BitmapText.h"
class Song; class Song;
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@@ -3,7 +3,7 @@
#ifndef TRANSITION_H #ifndef TRANSITION_H
#define TRANSITION_H #define TRANSITION_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "AutoActor.h" #include "AutoActor.h"
#include "ScreenMessage.h" #include "ScreenMessage.h"
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@@ -2,7 +2,7 @@
#define WHEELBASE_H #define WHEELBASE_H
#include "AutoActor.h" #include "AutoActor.h"
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "RageSound.h" #include "RageSound.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "ScreenMessage.h" #include "ScreenMessage.h"
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@@ -1,7 +1,7 @@
#ifndef WHEEL_ITEM_BASE_H #ifndef WHEEL_ITEM_BASE_H
#define WHEEL_ITEM_BASE_H #define WHEEL_ITEM_BASE_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
+1 -1
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@@ -3,7 +3,7 @@
#ifndef WorkoutGraph_H #ifndef WorkoutGraph_H
#define WorkoutGraph_H #define WorkoutGraph_H
#include "Actors\ActorFrame.h" #include "Actors/ActorFrame.h"
#include "Sprite.h" #include "Sprite.h"
class Trail; class Trail;