New arrow type: the Fake arrow. Doesn't score for or against you. Perfect for simfiles that want to use mission mode type files or use measure skipping and not have it count against you. See ZXZ Bloody Heart in StepMix 4 for a file that could use this arrow type.

This commit is contained in:
Jason Felds
2009-03-10 15:52:22 +00:00
parent 757a9639c9
commit f99d643f07
10 changed files with 36 additions and 9 deletions
+1
View File
@@ -13,6 +13,7 @@ TapNote TAP_ORIGINAL_ROLL_HEAD ( TapNote::hold_head, TapNote::hold_head_roll, T
TapNote TAP_ORIGINAL_MINE ( TapNote::mine, TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
TapNote TAP_ORIGINAL_ATTACK ( TapNote::attack, TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
TapNote TAP_ORIGINAL_AUTO_KEYSOUND ( TapNote::autoKeysound,TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
TapNote TAP_ORIGINAL_FAKE ( TapNote::fake, TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
TapNote TAP_ADDITION_TAP ( TapNote::tap, TapNote::SubType_Invalid, TapNote::addition, "", 0, -1 );
TapNote TAP_ADDITION_MINE ( TapNote::mine, TapNote::SubType_Invalid, TapNote::addition, "", 0, -1 );