New arrow type: the Fake arrow. Doesn't score for or against you. Perfect for simfiles that want to use mission mode type files or use measure skipping and not have it count against you. See ZXZ Bloody Heart in StepMix 4 for a file that could use this arrow type.
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@@ -13,6 +13,7 @@ TapNote TAP_ORIGINAL_ROLL_HEAD ( TapNote::hold_head, TapNote::hold_head_roll, T
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TapNote TAP_ORIGINAL_MINE ( TapNote::mine, TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
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TapNote TAP_ORIGINAL_ATTACK ( TapNote::attack, TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
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TapNote TAP_ORIGINAL_AUTO_KEYSOUND ( TapNote::autoKeysound,TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
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TapNote TAP_ORIGINAL_FAKE ( TapNote::fake, TapNote::SubType_Invalid, TapNote::original, "", 0, -1 );
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TapNote TAP_ADDITION_TAP ( TapNote::tap, TapNote::SubType_Invalid, TapNote::addition, "", 0, -1 );
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TapNote TAP_ADDITION_MINE ( TapNote::mine, TapNote::SubType_Invalid, TapNote::addition, "", 0, -1 );
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