Update -- we forgot we can have multiple people logged on from one connection.
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@@ -109,7 +109,7 @@ public:
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bool useSMserver;
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bool isSMOnline;
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bool isSMOLoggedIn;
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bool isSMOLoggedIn[NUM_PLAYERS];
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vector <int> m_PlayerStatus;
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int m_ActivePlayers;
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