Update -- we forgot we can have multiple people logged on from one connection.
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@@ -69,7 +69,8 @@ NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
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useSMserver = false;
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isSMOnline = false;
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isSMOLoggedIn = false;
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FOREACH_PlayerNumber(pn)
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isSMOLoggedIn[pn] = false;
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m_startupStatus = 0; //By default, connection not tried.
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@@ -98,7 +99,8 @@ void NetworkSyncManager::CloseConnection()
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return ;
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m_ServerVersion = 0;
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useSMserver = false;
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isSMOLoggedIn = false;
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FOREACH_PlayerNumber(pn)
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isSMOLoggedIn[pn] = false;
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m_startupStatus = 0;
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NetPlayerClient->close();
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}
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@@ -126,7 +128,8 @@ void NetworkSyncManager::PostStartUp(const CString& ServerIP)
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}
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}
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isSMOLoggedIn = false;
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FOREACH_PlayerNumber(pn)
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isSMOLoggedIn[pn] = false;
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useSMserver = true;
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@@ -510,7 +513,9 @@ void NetworkSyncManager::ProcessInput()
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SCREENMAN->SystemMessageNoAnimate("Connection to server dropped.");
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useSMserver=false;
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isSMOnline = false;
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isSMOLoggedIn = false;
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FOREACH_PlayerNumber(pn)
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isSMOLoggedIn[pn] = false;
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NetPlayerClient->close();
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return;
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}
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@@ -815,7 +820,8 @@ void PacketFunctions::ClearPacket()
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LuaFunction_NoArgs( IsNetConnected, NSMAN->useSMserver )
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LuaFunction_NoArgs( IsNetSMOnline, NSMAN->isSMOnline )
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LuaFunction_NoArgs( IsSMOnlineLoggedIn, NSMAN->isSMOLoggedIn )
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LuaFunction_PlayerNumber( IsSMOnlineLoggedIn, NSMAN->isSMOLoggedIn[pn] )
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/*
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* (c) 2003-2004 Charles Lohr, Joshua Allen
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* All rights reserved.
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