delay 0.5s before showing abort or give up

This commit is contained in:
Chris Danford
2006-06-03 23:13:22 +00:00
parent 8ec42ce0d2
commit f988e6d38f
+2
View File
@@ -2138,6 +2138,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
m_textDebug.SetText( GIVE_UP_START_TEXT );
m_textDebug.StopTweening();
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
m_textDebug.Sleep( 0.5f );
m_textDebug.BeginTweening( 1/8.f );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
m_GiveUpTimer.Touch(); /* start the timer */
@@ -2162,6 +2163,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
m_textDebug.SetText( GIVE_UP_BACK_TEXT );
m_textDebug.StopTweening();
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
m_textDebug.Sleep( 0.5f );
m_textDebug.BeginTweening( 1/8.f );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
}