Propagate diffuse to ActorFrames' children
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@@ -636,14 +636,6 @@ void OptionRow::UpdateEnabledDisabled()
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}
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}
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void OptionRow::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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float fAlpha = m_Frame.GetCurrentDiffuseAlpha();
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m_Frame.SetBaseAlpha( fAlpha );
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}
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void OptionRow::SetModIcon( PlayerNumber pn, const RString &sText, GameCommand &gc )
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{
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// update row frame
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