Propagate diffuse to ActorFrames' children
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@@ -343,6 +343,7 @@ public:
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void SetBaseRotationZ( float rot ) { m_baseRotation.z = rot; }
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void SetBaseRotation( const RageVector3 &rot ) { m_baseRotation = rot; }
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virtual void SetBaseAlpha( float fAlpha ) { m_fBaseAlpha = fAlpha; }
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void SetInternalDiffuse( const RageColor &c ) { m_internalDiffuse = c; }
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void SetInternalGlow( const RageColor &c ) { m_internalGlow = c; }
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/**
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@@ -637,6 +638,7 @@ protected:
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RageVector3 m_baseRotation;
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RageVector3 m_baseScale;
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float m_fBaseAlpha;
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RageColor m_internalDiffuse;
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RageColor m_internalGlow;
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RageVector2 m_size;
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