smaller combo milestone so that large flash plays more often
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@@ -88,10 +88,10 @@ void Combo::SetCombo( int iCombo, int iMisses )
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bool b1000Milestone = false;
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bool b1000Milestone = false;
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for( int i=m_iLastSeenCombo+1; i<=iCombo; i++ )
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for( int i=m_iLastSeenCombo+1; i<=iCombo; i++ )
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{
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{
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if( i < 1000 )
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if( i < 600 )
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b100Milestone |= ((i % 100) == 0);
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b100Milestone |= ((i % 100) == 0);
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else
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else
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b1000Milestone |= ((i % 1000) == 0);
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b1000Milestone |= ((i % 200) == 0);
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}
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}
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m_iLastSeenCombo = iCombo;
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m_iLastSeenCombo = iCombo;
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