add GetMonitorAspectRatio
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@@ -59,6 +59,11 @@ void LowLevelWindow_Win32::GetDisplayResolutions( DisplayResolutions &out ) cons
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GraphicsWindow::GetDisplayResolutions( out );
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}
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float LowLevelWindow_Win32::GetMonitorAspectRatio() const
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{
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return GraphicsWindow::GetMonitorAspectRatio();
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}
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int ChooseWindowPixelFormat( const VideoModeParams &p, PIXELFORMATDESCRIPTOR *PixelFormat )
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{
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ASSERT( GraphicsWindow::GetHwnd() != NULL );
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