re-wrote score/statistics tracking
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: StageBox
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "StageBox.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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const float NUMBER_X = 16;
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const float NUMBER_Y = 24;
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const float ST_X = NUMBER_X+4;
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const float ST_Y = NUMBER_Y;
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StageBox::StageBox()
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{
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this->AddSubActor( &m_sprBox );
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m_textNumber.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textNumber.TurnShadowOff();
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m_textNumber.SetHorizAlign( Actor::align_right );
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m_textNumber.SetVertAlign( Actor::align_top );
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m_textNumber.SetZoom( 2.0f );
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m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
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this->AddSubActor( &m_textNumber );
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m_textST.Load( THEME->GetPathTo(FONT_HEADER1) );
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m_textST.TurnShadowOff();
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m_textST.SetHorizAlign( Actor::align_left );
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m_textST.SetVertAlign( Actor::align_top );
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m_textST.SetZoom( 1 );
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m_textST.SetXY( ST_X, ST_Y );
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this->AddSubActor( &m_textST );
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}
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void StageBox::SetStageInfo( PlayerNumber p, int iNumStagesCompleted )
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{
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m_sprBox.Load( THEME->GetPathTo(p==PLAYER_1 ? GRAPHIC_EVALUATION_STAGE_FRAME_P1 : GRAPHIC_EVALUATION_STAGE_FRAME_P2) );
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m_sprBox.StopAnimating();
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m_textNumber.SetText( ssprintf("%2d", iNumStagesCompleted) );
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m_textST.SetText( "ST." );
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}
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