re-wrote score/statistics tracking
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@@ -26,6 +26,7 @@ public:
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ScreenSelectDifficulty();
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virtual ~ScreenSelectDifficulty();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -64,6 +65,8 @@ private:
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int m_iSelection[NUM_PLAYERS];
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bool m_bChosen[NUM_PLAYERS];
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float m_fLockInputTime;
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};
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