re-wrote score/statistics tracking

This commit is contained in:
Chris Danford
2002-07-28 20:28:37 +00:00
parent e07060fa08
commit f9046674fb
59 changed files with 1027 additions and 910 deletions
+55 -42
View File
@@ -20,7 +20,7 @@ const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
const float NUM_X[NUM_PLAYERS] = { BATTERY_X[0], BATTERY_X[1] };
const float NUM_Y = +2;
const float PERCENT_X[NUM_PLAYERS] = { +28, -28 };
const float PERCENT_X[NUM_PLAYERS] = { +20, -20 };
const float PERCENT_Y = 0;
const float BATTERY_BLINK_TIME = 1.2f;
@@ -28,8 +28,8 @@ const float BATTERY_BLINK_TIME = 1.2f;
LifeMeterBattery::LifeMeterBattery()
{
m_iMaxLives = 3;
m_iLivesLeft = m_iMaxLives;
m_iLivesLeft = GAMESTATE->m_SongOptions.m_iBatteryLives;
m_iTrailingLivesLeft = m_iLivesLeft;
m_bFailedEarlier = false;
m_fBatteryBlinkTime = 0;
@@ -59,52 +59,41 @@ LifeMeterBattery::LifeMeterBattery()
Refresh();
}
void LifeMeterBattery::Load( PlayerNumber p, const PlayerOptions &po )
void LifeMeterBattery::Load( PlayerNumber pn )
{
LifeMeter::Load( p, po );
LifeMeter::Load( pn );
m_sprFrame.SetZoomX( p==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetZoomX( p==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetX( BATTERY_X[p] );
m_textNumLives.SetX( NUM_X[p] );
m_sprFrame.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
m_sprBattery.SetX( BATTERY_X[pn] );
m_textNumLives.SetX( NUM_X[pn] );
m_textNumLives.SetY( NUM_Y );
m_textPercent.SetX( PERCENT_X[p] );
m_textPercent.SetX( PERCENT_X[pn] );
m_textPercent.SetY( PERCENT_Y );
m_textPercent.SetDiffuseColor( PlayerToColor(p) ); // light blue
m_textPercent.SetDiffuseColor( PlayerToColor(pn) ); // light blue
}
void LifeMeterBattery::NextSong( Song* pSong )
void LifeMeterBattery::SongEnded()
{
if( m_bFailedEarlier )
return;
m_iLivesLeft++;
m_iTrailingLivesLeft = m_iLivesLeft;
m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->m_iMeter>=8 ? 2 : 1 );
m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
m_soundGainLife.Play();
Refresh();
}
void LifeMeterBattery::ChangeLife( TapNoteScore score )
{
if( m_bFailedEarlier )
return;
if( GAMESTATE->m_aGameplayStatistics.GetSize() > 0 )
{
int iActualDancePoints = 0;
for( int i=0; i<GAMESTATE->m_aGameplayStatistics.GetSize(); i++ )
iActualDancePoints += GAMESTATE->m_aGameplayStatistics[i].iActualDancePoints[m_PlayerNumber];
int iPossibleDancePoints = GAMESTATE->m_iCoursePossibleDancePoints;
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.001f; // correct for rounding errors
float fNumToDisplay = fPercentDancePoints*100;
CString sNumToDisplay = ssprintf("%03.1f", fNumToDisplay);
if( sNumToDisplay.GetLength() == 3 )
sNumToDisplay = "0" + sNumToDisplay;
m_textPercent.SetText( sNumToDisplay );
}
switch( score )
{
case TNS_PERFECT:
@@ -113,16 +102,35 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
case TNS_GOOD:
case TNS_BOO:
case TNS_MISS:
m_iTrailingLivesLeft = m_iLivesLeft;
m_iLivesLeft--;
m_soundLoseLife.Play();
Refresh();
m_fBatteryBlinkTime = BATTERY_BLINK_TIME;
break;
}
if( m_iLivesLeft == -1 )
if( m_iLivesLeft == 0 )
m_bFailedEarlier = true;
}
void LifeMeterBattery::OnDancePointsChange()
{
int iActualDancePoints = GAMESTATE->m_iActualDancePoints[m_PlayerNumber];
int iPossibleDancePoints = GAMESTATE->m_iPossibleDancePoints[m_PlayerNumber];
float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.00001f; // correct for rounding errors
printf( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints );
float fNumToDisplay = MAX( 0, fPercentDancePoints*100 );
CString sNumToDisplay = ssprintf("%03.1f", fNumToDisplay);
if( sNumToDisplay.GetLength() == 3 )
sNumToDisplay = "0" + sNumToDisplay;
if( iPossibleDancePoints == -1 )
sNumToDisplay = "??.?";
m_textPercent.SetText( sNumToDisplay );
}
bool LifeMeterBattery::IsInDanger()
{
return false;
@@ -145,36 +153,41 @@ bool LifeMeterBattery::FailedEarlier()
void LifeMeterBattery::Refresh()
{
if( m_iLivesLeft <= 3 )
if( m_iLivesLeft <= 4 )
{
m_textNumLives.SetText( "" );
m_sprBattery.SetState( max(m_iLivesLeft,0) );
m_sprBattery.SetState( max(m_iLivesLeft-1,0) );
}
else
{
m_textNumLives.SetText( ssprintf("x%d", m_iLivesLeft) );
m_textNumLives.SetZoom( 1.5f );
m_textNumLives.BeginTweening( 0.15f );
m_textNumLives.SetTweenZoom( 1.1f );
m_sprBattery.SetState( 3 );
}
}
void LifeMeterBattery::Update( float fDeltaTime )
{
if( m_iLivesLeft == -1 )
{
m_sprBattery.SetState( 0 );
}
else if( m_fBatteryBlinkTime > 0 )
LifeMeter::Update( fDeltaTime );
if( m_fBatteryBlinkTime > 0 )
{
m_fBatteryBlinkTime -= fDeltaTime;
int iFrameNo = m_iLivesLeft + int(m_fBatteryBlinkTime*15)%2;
int iFrame1 = m_iLivesLeft-1;
int iFrame2 = m_iTrailingLivesLeft-1;
int iFrameNo = (int(m_fBatteryBlinkTime*15)%2) ? iFrame1 : iFrame2;
CLAMP( iFrameNo, 0, 3 );
m_sprBattery.SetState( iFrameNo );
if( m_fBatteryBlinkTime < 0 )
{
m_fBatteryBlinkTime = 0;
m_sprBattery.SetState( max(m_iLivesLeft,0) );
}
}
else
{
m_fBatteryBlinkTime = 0;
int iFrameNo = m_iLivesLeft-1;
CLAMP( iFrameNo, 0, 3 );
m_sprBattery.SetState( iFrameNo );
}
}