re-wrote score/statistics tracking
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@@ -26,11 +26,6 @@ void GhostArrow::Update( float fDeltaTime )
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Sprite::Update( fDeltaTime );
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}
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void GhostArrow::SetBeat( const float fSongBeat )
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{
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//SetState( fmodf(fSongBeat,1)<0.25 ? 1 : 0 );
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}
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void GhostArrow::Step( TapNoteScore score )
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{
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switch( score )
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@@ -47,5 +42,4 @@ void GhostArrow::Step( TapNoteScore score )
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D3DXCOLOR colorTween = GetDiffuseColor();
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colorTween.a = 0;
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SetTweenDiffuseColor( colorTween );
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}
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